Version 0.8.3.3

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Revision as of 12:26, 25 June 2024 by Grimdark (talk | contribs)
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Released: June XX, 2024.

Gameplay changes

  • [Game Engine] Increased available save slots from 8 to 12.
  • [Locations] Going to The Mastersphere (first class) now increases Palace Rating with 100 points.
  • [Sex Engine] Critical rolls during vaginal sex (doggy/missionary) now increase the MC's Copulation skill up to a maximum of 100.
  • [NPC] The toggle armor/clothing button is now *personal* for each NPC instead of having one global on/off state.
  • [NPC] It is now much harder to use the Acrobatics homeschooling sessions for increasing DEXTERITY.
  • [NPC] Ansel will no longer ~~steal from you~~ supply himself with basic necessities if his Respect is 20+.
  • [NPC] Tweaked The Black Scorpion enemy capture NPC to be a little less powerful.
  • [NPC] Scavengers that are convicts or slaves and have an Affection that is Despising or worse, now receive a significant yield penalty (more or less useless unless they have scavvie trait).
  • [NPC] Added new trait: Unbreakable.
  • [NPC] There is now a -15 penalty to your household's Herald Skill if the Herald is either a convict or a slave.
  • [NPC] Janitors that are convicts or slaves and have an Affection that is Despising or worse, or if they are Angry, will now be very bad at performing repair work.
  • [NPC ] Slaves/convicts that are assigned as Janitors, with WILLPOWER 10+ will now try to sabotage your household if they are Abhorred- or Angry.
  • [HOUSEHOLD] Added Discipline update scripts for external workshops.
  • [ECONOMY] You can now sell HULC armors (NPC) to private mercenaries through Redhaven Market contacts. The price scales with the same "remaining HULC armors" variable used at the transit department. Selling a HULC armor will not increase that value, however. This means that looting HULC parts and building a complete set in the late game can be a very rewarding crafting mission.
  • [ECONOMY] All armor SELL values are increased if City Control drops below 10 (market demand effect).

Random NPCs

  • Added 5 new random male enemy sets (Av312-Av316).
  • Added 1 new scripted male enemy/ally set (Av357).
  • Added 25 male and 5 female names.
  • Added 5 new last names.
  • Added 400 words of random dialogue.
    • Political events and factions**
  • Six new main Political events have been added, dealing with rebel and (2nd) republic doings. Some of these master events can split into other outcomes, which gives a total of 12 different flavor events.
  • The Republic now gains a daily tax based on random factors, Control and Prosperity.
  • Updated Earth's and Raana's timelines with more info and additional events.
    • Jail cell overhaul**
  • Both jail cell upgrades now provide the same WILLPOWER-lowering effects (20% daily chance).
  • The upgraded jail cell will only lower Affection down to Despising (19) instead of Abhorred (9).
  • Paragons and ex-paragons have a 10% daily chance of decreasing their WILLPOWER compared other NPCs (20%).
  • Slave masters/mistresses now affect imprisoned NPCs if that NPC is assigned to them.
  • *Tormentor effect:* Slave masters/mistresses now have a daily 15% chance of lowering assigned, imprisoned NPCs' WILLPOWER (down to a minimum of 4) if the slave master doesn't have the Pure trait and has a Kindness below 50. A Kindness below 25 increases the Tormentor effect to 25%.