Power Value

From MoR-Wiki
Revision as of 13:03, 26 March 2024 by AlexD (talk | contribs) (added hyperlinks)
Jump to navigation Jump to search

These factors affect the MC's Power Value:

Military might

  • 10+ NPCs with a Melee or Ranged skill above 39: +1
  • 15+ NPCs with a Melee or Ranged skill above 39: +1
  • 25+ NPCs with a Melee or Ranged skill above 39: +2
  • 50+ NPCs with a Melee or Ranged skill above 39: +3
  • 75+ NPCs with a Melee or Ranged skill above 39: +4
  • Medium and high-tier mercenaries: +1-3/NPC

Influence

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events

Business Power (from investments)

Investments increase Business power:

  • Business power 10+: +1
  • Business power 20+: +1

Factions

Vassalized factions add 1/3 their Power Value to the MC's.