Disadvantages (MC)

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Revision as of 07:52, 7 February 2024 by Grimdark (talk | contribs) (Created page with "The advantage of ''Disadvantages'' is that they provide you with more Character Creation Points, which can be used to increase Attributes, skill classes or buy positive traits. ==Body odor== '''Points:''' +10.<br> '''Requirements:''' None. ===Effects=== The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls. ==Near-sighted== '''Points:''' +15.<br> '''Requirements:''' None. ===Effects...")
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The advantage of Disadvantages is that they provide you with more Character Creation Points, which can be used to increase Attributes, skill classes or buy positive traits.

Body odor

Points: +10.
Requirements: None.

Effects

The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.

Near-sighted

Points: +15.
Requirements: None.

Effects

The MC receives a -15 chance penalty to all ranged combat and hunting actions.

Debt

Points: +15.
Requirements: None.

Effects

The MC starts with a $25,000 debt that deducts $25/day for one thousand days.

Gluttonous

Points: +20.
Requirements: None.

Effects

The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina with one point down to a minimum of 49.

Limp

Points: +15.
Requirements: None.

Effects

The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building the stables.

Pacifist

Points: +100.
Requirements: None.

Effects

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.

Stiffness

Points: +25.
Requirements: None.

Effects

The MC cannot increase his DEXTERITY beyond 70.

Unlucky

Points: +20.
Requirements: None.

Effects

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs. There's a daily 2% chance that the event chain executes.

Weak-boned

Points: +25.
Requirements: None.

Effects

The MC cannot increase his STRENGTH beyond 70.

Weak-willed

Points: +25.
Requirements: None.

Effects

The MC cannot increase his WILLPOWER beyond 70.