Traits (MC)
Brainy
Cost: 50.
Requirements: INTELLIGENCE 40+.
Effects
The MC can extract additional skill points from courses and books (roughly 20% more than the default yield).
Crackshot
Cost: 60.
Requirements: Ranged combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Crafter
Cost: 30.
Requirements: Blacksmithing 20+.
Effects
The MC receives a +10 Artisan and Blacksmithing bonus and has an increased crafting speed (15%). He also starts the game with a set of basic raw materials.
Deadly strike
Cost: 50.
Requirements: Melee combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Hacker
Cost: 15.
Requirements: Science 30+.
Effects
The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer.
Large manhood
Cost: 10.
Requirements: None.
Effects
The MC's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.
Massive load
Cost: 0.
Requirements: None.
Effects
A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC's load orally.
Resistance
Cost: 40.
Requirements: Stamina 30+.
Effects
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
Sacred
Cost: 20.
Requirements: None.
Effects
The MC naturally generates two devotion points per day - to whatever religion he belongs.
Sharpshooter
Cost: 10.
Requirements: None.
Effects
The MC starts with a +15 bonus to his Ranged weapon skill, a Remington rifle and 200 rounds of 30-06 ammo.
Teen subduer
Cost: 20.
Requirements: None.
Effects
The MC receives a +25 chance bonus when trying to persuade, charm or "hang out" with teenaged NPCs.
Wealthy
Cost: 20.
Requirements: Special background.
Effects
The MC starts with $15,000 and a retainer that provides a permanent $15/day income.
Wildborn
Cost: 10.
Requirements: Survival 20+.
Effects
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.
Disadvantages
Absent Minded
Points: +15.
Requirements: None.
Effects
The MC starts with a -15 penalty to his WILLPOWER.
Bad sight
Points: +15.
Requirements: None.
Effects
The MC receives a -15 chance penalty to all ranged combat and hunting actions.
Debt
Points: +15.
Requirements: None.
Effects
The MC starts with a $25,000 debt that deducts $25/day for one thousand days.
Pacifist
Points: +75.
Requirements: None.
Effects
The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.
Unlucky
Points: +20.
Requirements: None.
Effects
This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs.