Traits (MC)

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Crackshot

Cost: 60.
Requirements: Ranged combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Crafter

Cost: 30.
Requirements: Blacksmithing 20+.

Effects

The MC receives a +10 Artisan and Blacksmithing bonus and has an increased crafting speed (15%). He also starts the game with some basic raw materials.

Deadly strike

Cost: 50.
Requirements: Melee combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Hacker

Cost: 15.
Requirements: Science 30+.

Effects

The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer.

Resistance

Cost: 40.
Requirements: Stamina 30+.

Effects

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Wealthy

Cost: 20.
Requirements: Special background.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Wildborn

Cost: 10.
Requirements: Survival 20+.

Effects

The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.

Disadvantages

Absent Minded

Points: +15.
Requirements: None.

Effects

The MC starts with a -15 penalty to his WILLPOWER.

Bad sight

Points: +15.
Requirements: None.

Effects

The MC receives a -15 chance penalty in all ranged combat and hunting actions.

Pacifist

Points: +75.
Requirements: None.

Effects

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage.

Unlucky

Points: +20.
Requirements: None.

Effects

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs.