Traits (MC)
Crackshot
Cost: 60.
Requirements: Ranged combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Deadly strike
Cost: 50.
Requirements: Melee combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Hacker
Cost: 15.
Requirements: Science 30+.
Effects
The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer.
Resistance
Cost: 40.
Requirements: Stamina 30+.
Effects
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
Wealthy
Cost: 20.
Requirements: Special background.
Effects
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
Wildborn
Cost: 10.
Requirements: Survival 20+.
Effects
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.
Disadvantages
Absent Minded
Points: +15.
Requirements: None.
Effects
The MC starts with a -15 penalty to his WILLPOWER.
Bad sight
Points: +15.
Requirements: None.
Effects
The MC receives a -15 chance penalty in all ranged combat and hunting actions.
Pacifist
Points: +75.
Requirements: None.
Effects
The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage.