Here is a comprehensive list of all available weapons in Masters of Raana.
Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
Recoil: Low and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
Uses Plasma Energy Cells Damage +60 Armor piercing = No Recoil = No Shot-Cost = $100
Melee
Fists
It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !
Cane (Whipping Cane)
Damage +3 Armor piercing = No Speed = Fast Price = $20
Combat Knife
Damage +7 Armor piercing = No Speed = Fast Price = $90
Combat Staff
Damage +9 Armor piercing = No Speed = Medium Price = $30
Sword
Damage +13 Armor piercing = No Speed = Medium Price = $180