Making money (Grimdark)

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The only way to "lose" in Masters of Raana is going bankrupt and getting evicted from your house. This means the money-making part is pretty important to keep you alive and thriving in Ikaanos. Thankfully, there are hundreds of different paths you can take to generate cash, providing you with freedom to play MoR in basically any way you want.

This page will serve as a neutral guide focusing on five different "routes" that can be freely combined, tweaked or completely ignored.

1: The scavenger/hunter

Materials, merchandise and food are valuable commodities in Ikaanos. There's always someone ready to pay good cash for rations, steel, gold and all the other stuff you can find on Raana's surface.

While there are a lot of valuable materials that can be found during quests, you're also able to manually search through a district by clicking the "Investigate Area" button (bottom left corner) while viewing a district map. There, click on "Scavenge Area" to make a Survival roll. If the roll succeeds, you'll find something cool that can be either used or sold at Redhaven Market.

Wild areas

Scavenging a wild area is much more profitable but you may also run into trouble and get ambushed. Always travel with at least a couple of extra friends when scavenging dangerous territory.

NPC scavengers

An organized scavenger has people working underneath him. You can hire various NPCs, preferably slaves or low-salary servants/mercenaries and assign them as Scavenger through the NPC Menu>Jobs and Titles>Page 2(Assignments)).

Not everyone is fit for scavvie duty, however. The best ones have the Scavenger Trait and the NPC needs a good discipline, Intelligence and a Survival skill that's at least in the 40s.

Hunting locations

Hunting locations can be found in various wild areas. You'll notice a large, red icon displaying either a deer (mostly skin and meat) or a badger (mostly furs). Clicking on that icon opens up the Hunting Framework.

You can read more about hunting here.

Process materials

Once you've gathered a trove of Merchandise, scrap metal, cloth, raw meat and other stuff, it's time to process them.

Processing is done through the Crafting Menu (Facilities>Crafting>Manage resources). There are some prerequisites for more advanced tasks, such as scrapping c-boards and scrap metal.

You can read more about managing resources here.


2: The warrior/bounty hunter

War is profitable, but also very risky. Attacking raider strong holds, a heard of adult wrool cats or launching a strike against a squadron of rogue space marines can bring you thousands of dollars - but you and your followers also risk getting knocked out and injured, causing permanent damage to one or several attributes.

There's however no doubt that the warrior's path is a good way to earn fast cash. And lots of it.

Expected loot

  • Each defeated enemy group drops a random amount of cash, Merchandise and Food rations based on their level. Low levels (below 20) can provide as little as a couple of dozen dollars while high level enemies (85+) may generate over $1,000.
  • 1-2 enemies have a 50% chance to drop one of the weapons carried by either of those two enemies, while 3-5 enemies have a 50% +50% percent chance to drop two weapons.

Gear management

There are two vital elements you must keep an eye on if you don't want to botch a fight.

  • Always carry enough ammunition for all equipped weapons – both for the MC and his followers. Most followers don't have the ammo trait (which makes them handle their own ammo) and those followers will always use up ammunition directly from your inventory.
  • It is not wise going into a fight without armor, unless you're playing a dodging melee fighter. The MC's armor also has a condition state that decreases the armor's Soak value. Condition is affected when an enemy successfully hits the MC with a ranged or melee weapon. Keep an eye on your armor's condition. If the two values in the Soak box is not the same, your armor has started to degrade. Most armors can be repaired at Westside Armor Store.

Bounties

A good way to monetize your combat skills is to take bounties at Town Hall (Hamilton Square). There's a lot of cash and possible loot to be made from going after a convicted felon. Each bounty also offers a story. Sometimes, you can earn even more money from signing a deal with the bounty itself.

You're able to activate one bounty per day. The reward ranges from a measly $500 up to $6,000 per bounty. Loot excluded.

Grim's first-aid list

Here's a couple of hints if you're completely lost and/or need to make quick cash:

  • Pick easy fights in the southern parts of Ikaanos (beyond Westside). Group levels that are below 25 should be relatively easy. BRING AT LEAST ONE FOLLOWER!
  • Complete the tutorial quest. Loot and rewards from there should set you up for at least a week.
  • Finish "The Shrouded House" quest (look in your journal).
  • Loot your way through "The Swamps" (Marston swamps). There's a hidden artifact in one of the abandoned buildings that The Catholic Church in Westside is willing to pay good cash for.
  • Take shifts at Westside Assembly Plant.
  • Investigate all the POIs in southern Ikaanos. They offer valuable loot and materials with relatively few dangers.