Factions

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A Faction in Masters of Raana is an interactable world entity with a Power Value than can be effected by various ways.

Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerse, donations or battles.

Faction variables

  • Soldiers/Fighters: XXX
  • Power value: XXX
  • Treasury: XXX
  • Focus: XXX
  • Leader: XXX
  • Standing: XXX

Governing variables ("Head of state" only)

  • Corruption: XXX
  • Control: XXX
  • Prosperity: XXX

See Political Events for more information...

Existing factions (starting Power)

  • House Halidor (The MC)
  • The republic (22,000)
  • The Kymanto Syndicate
  • House Cyker
  • House Teresto
  • House Bellemme
  • Catholic Church
  • The Caliphate
  • Preacher's Hall
  • The cult of the Elder
  • The order of the red tide
  • The Scandinavian tribes
  • Russians
  • Nippon-koku
  • The Carozza family (mobsters)
  • Bandits
  • Rebels
  • Warlord 1 (planned)
  • Warlord 2 (planned)
  • Warlord 3 (planned)

Sub-factions

Certain minor factions might have a small effect on political events but remain unintegrated into the faction system.

  • Dockyard Punks
  • Red Tigers