Beginners Guide
W.I.P
Simple, logical, step by step guide to help you navigate the game as easily as possible. Made for version 0.8.1.1c
Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn't meant to be the only, but simply the easiest way in my experience.
Character Creation:
Before getting into the specific choices and why, I'll clarify some things that may not be obvious while reading the character creations screen.
ATTRIBUTES:
Intelligence is by far your most important stat. Physical attributes like Strength can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high intelligence (70 seems to be the safe point and it's required for Daria's Gift). Thusly, whenever intelligence can be increased, it should be.
BONDAGE:
Bondage is THE most important skill in terms of slave training. The game does not tell you just how important Bondage is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca.
CHARM vs MANIPULATION
Another mechanic you need to be aware is the how these two are utilized. Generally speaking, Charm affects positive interactions, such as compliments, while Manipulation affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for Charm, while a cruel one relies on Manipulation. It's a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, Charm is a better option because it's less easily increased.
So with that knowledge, here is the recommended build:
- Background: Full scientist background (scientist parents and embraced their profession).
The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another.
DO NOT pick a soldier or criminal background. Fighting skills can always be trained, and criminal skills are currently nearly useless.
AN EVENT FROM YOUR PAST
- This is fairly insignificant and mostly for flavor. Currently most of them are WIP anyways. You can pick whatever you want, but I recommend not picking the ones that lower your influence, because we want to get to 1500 as soon as possible.
SPECIAL ABILITES
- BRAINY
- GAMBLER
- ATTRACTIVE/HEALING IMPLANT
We want both Brainy and Gambler for the increases in Intelligence. Attractive is long term the better option unless you're not looking to have positive interactions with your slaves.
BODY TYPE
Mostly Inconsequential. Pick whatever you like.
PENIS SIZE
Massive Size recommended. Your Bondage sessions will be extremely effective.
CUM LOAD
Abnormal recommended. Same reason as above.
SEXUAL FOCUS
- MASTER OF THE ROPES.
- MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING
Master of the Ropes is a must for its massive increase to Bondage. The second attribute is less clear, with True Love being my preferred choice. Evil characters might prefer frightening, while master of the whip being a good choice either way,
CHARACTER AGE
Mostly inconsequential. Pick whatever you want.