Traits (NPCs)
Slaves have Traits that are integral parts of their identity or personality. Some traits can be sexual in nature, while others are more mundane and may represent something that slave is particularly good at, something that their background has instilled in them, or even just a preference they hold.
NOTE! Right now, the trait system is only present in the 0.8 closed Alpha!
X = Fully implemented.
Sexual Traits
Daddy Issues: Responds more positively to older MCs (age 40+ gives a +20 bonus, age 60+ gives an extra +10 bonus). Harder to seduce if MC is 25 years or younger (-20 penalty). X
Oral Fixation: Responds more positively to treats, blowjobs, and kissing. Can evolve into an oral fetish and a lust for cum. X
Shamefast: Hard to get naked or dress in bikinis. More responsive to nudity punishment (Willpower/Affection loss). X
Vanilla: hard time getting used to or appreciating Corruption based acts like rough sex, rape, whipping, BDSM attires, and similar stuff. X
Delicate Features: Gains sexual wear faster (tighter vaginal/anal openings). Pain intolerance. Combat penalties if not at full Health. Higher auction value. X
Naturally Submissive: prefers being treated in a dominant manner. Loses willpower way faster than other girls. Better study results when naked. Overly focused on servitude. Receives a small penalty to all skill gains when Willpower is above 10. Increased chance bonus to all Bondage sessions. X
Nymphomaniac: Extremely easy to persuade into having normal sex. Easier to summon arousal. Can lose Happiness if not fucked daily. X
Size Queen: Loves bigger penises and dildos. Will receive a Happiness bonus and faster sexual experience gain when fucked by a "massive cock". Harder to arouse with medium to impressive-sized penises. X
Perverted: Easier to seduce, responds more positively to all kinds of sex, gains a Happiness bonus from orgasm but can lose happiness if not fucked every so often. X
Frigid: Severe penalty to seduction attempts if affection is below Amiable. X
General Traits
Advocate: Will steer other slaves toward her own Willpower value. A strong slave with this trait increases her co-slaves Willpower if not trapped in bondage or in a prison cell, while a weak "Advocate" tries to make her co-slaves more accepting to their positions. X
Brawler: Prefers melee weapons in combat. Raises the Melee combat skill faster and receives a small damage bonus to all melee hits and an increase chance at winning arena fights. Penalty when trying to improve Ranged combat. Starts with a +5 bonus to her Melee combat skill and -5 penalty to Ranged combat skill. X
Dominant: Harder to break. Natural defense against ruler techniques. Will affect other slaves by lowering their Willpower in randomly generated "discussions" that checks Willpower against Willpower. The slave's presence in your household might also affect other slave's Happiness negatively. X
Extroverted: Happiness declines rapidly if slave is left alone for days, and if no other slaves are present in the household. Extra bonus from Socialize events. X
Feminist: Will strengthen other girls' Willpower and lower their Corruption (30% chance of a +1/-1 modification once per day) as long as her own Willpower is above 25. Bad response to degrading acts in all forms if the Feminist's Corruption is below 40. X
Fragile: Decreased Maximum Health (50>25).
Homemaker: has a natural interest in cooking and cleaning, easier to train for domestic duties. Happiness bonus when working as a maid. Can randomly lose Happiness if assigned to vendors or other day chores that are not related to domestic education/chores.
Jaded: Harder to raise Happiness, harder to maintain Happiness. Slave will however suffer a less Happiness drop when being affected by something negative. X
Malevolent: Starts with higher Corruption. Has a chance to lower other slaves' Happiness with one point per day if their Willpower is below 40. Gets a +5 damage modification to all combat hits. X
Materialistic: Responds better to perfumes, gifts, treats, dinner dates, and luxury spending. Decreased Affection/Happiness if player home is not upgraded past Basic. X
Nerd: Slave gains a Happiness bonus from Academy classes or Academy work. Higher chance of skill gains during home classes or Academy classes. Starts with a -8 Charisma modification, but recieves +5 in Intelligence, Academics and Science. X
Pure: Very hard to corrupt. Spreads Happiness to other slaves and servants if her Happiness is above 40. High value. X
Social: Adds more flavor to and increases various Influence/cash incomes from social events, performances and restaurant jobs. Has a small chance of increasing Charisma naturally. Higher Willpower generation than normal.
Starlet: loves to be the center of attention. Higher Happiness gain from any job where they perform. (Dance or Acting).
Sweet tooth: Increased weight gain risk, responds more positively to treats, dinners, and snacks at the movies.
Technophile: Loves to tinker and play with gadgets and computers of all times, increased Happiness when around advanced tech. learns better when computers are included. Higher Science gain from education.
Tough: Increased maximum Health (50>75).
Steel maiden: Increased maximum Health (50>100).
Warrior princess: Higher increase chance when practicing melee and combat skills. Higher chance of raising Willpower randomly.
Wild-born: Happiness bonus when following MC out on hunting trips. Adds a bonus to all Fishing and hunting rolls if Affection is Neutral or higher. Starts with a Survival boost (+25).
Workout nerd: Gains Happiness if included during physical training sessions.