Version 0.8.5.1
Released: TBA.
Gameplay changes
- [NPC] Moved Stacey's quest progress calculations to midnight, which will keep her away from not doing any relic hunting progress if assigned as a Follower during the Job calculation script.
- [NPC] Face cum scenes during baths will now display the generic cum scene instead of no cum scene at all.
- [NPC] Ring assigned NPCs with "oral only" services will no longer be subjected to random "unpleasant event" effects if they're wearing a duralocked belt.
- [NPC] Added arousal caps to the seduction engine.
- [NPC] Taking Celeste Sunderland to the training room might now come with consequences if Connor Sunderland is present.
- [NPC] Entertainment-focused Educators can now teach Singing (cap: 80, Stage Prodigy cap: 130).
- [NPC] Increased the Corruption threshold for Intimidate actions to 60 (was 40).
- [NPC/QUEST] Tweaked some of Aria's dialogues when interacting with her up at USS Seneca.
- [ENGINE] Removed seven redundant $back setters for all new NPCs (stories/randies).
- [CRAFTING] Added Whipping cane to the schematics tool tip.
Sex framework
- You can now turn off sex sound effects (Options > Page 1 > Sex Sounds). This setting controls orgasm, whip/slap and "ouch" sounds.
Deceased NPCs tooltip
You can now view the date of death and days in household for Household NPCs that are killed by age, low stats or combat injuries.
New random NPC Trait: Tendstim allergy
There's now a 0.5-1% chance for a random NPC to roll the Tendstim Allergy trait. This means they can only be healed by resting and not by using tendstims. They can still be affected by Doctor's kits, however.
The chance drops to roughly 0.3% if the NPC has a warrior, bandit or red tide background.
New NPC Trait: Manhunter
An NPC with the Manhunter trait is a natural bounty hunter, trained to incapacitate enemies rather than killing them. Just like the MC Manhunter trait, they receive an incapacitation chance during combat, for both ranged and melee weapons based on the current Manhunter Trait value as well as other trait and skill combinations (see tooltip).
Manhunter can also be trained. For each incapacitating hit performed in combat, there's a 50% chance this trait is increased by one point.
Dexter Colt, Kaedra and Cassius start with this trait. Enya and Ansel also receive noticeable bonuses to the Manhunter trait's value.
A random warrior/bandit NPC has a 10% chance to start with Manhunter. Bounty hunter/kidnapper raider backgrounds increase the chance to roughly 30%.
Random NPC Engine
Other tweaks/addons
- Doubled slaver experience gains from selling/buying at auctions.
- Added 3 new male random wardrobe sets.
- Body type Muscular+ now gives and extra +$800 sell/buy price modifier at auctions (males only).
- Added Workaholic, Perfectionist, Mentally challenged and the Performance skill as factors that determine the sell/buy price at auctions.
The Last relative
Other tweaks/addons
- Countless text passages have been rewritten, with new Follower dialogues added and numerous scenes throughout Chapters 1–4 expanded and overhauled.
- You can now loot a new weapon in the factory ("The Silver Sword"). This melee weapon, a decorated durasteel rod, is unique to the MC and produces 13 damage in close combat, with the same incapacitation chance as the combat staff (variable: ownss = 1).
- Added Miss Dunham's education scenes.
- Added many unique dialogues for Miss Dunham.
- An Academic focus for Miss Dunham will now provide a randomized Administration skill (15-30).
Art
- Added 6 Education scenes for Miss Dunham.
- Added 4 Education scenes for Stacey McClung.
- Added 4 Education scenes for Amelia.
- Added 2 "go to training room" scenes for Celeste Sunderland.
- Added 16 wardrobe pics for Av219 (Rosena).
- Added maid outfits for Av36/Av184.
- Added 3 new random male NPC wardrobes (including formal suits).
- Replaced 3 wardrobe pics for Miss Dunham.
Bug fixes
- Fixed a critical bug that wouldn't unset the didring variable, which might've created a situation that locked the player in the P. Ring framework.
- Fixed a major bug that wouldn't check salaries if an NPC was unemployed.
- Fixed a major bug that could potentially block you from finishing "The Helms" quest.
- Fixed a red error bug that would appear when adding Gregory Helm to your household.
- Fixed a bug that wouldn't apply Averil's wear while living in the household of her new master (only active if player dismisses her).
- Fixed a bug that would apply a "Skill level: 0" result for some captives (Fortification guardians).
- Fixed a bug with Caitlin's retainer that wouldn't add the correct amount of money to the income pane.
- You can no longer scavenge after depleting your Stamina Points.
- Fixed various missing checkers for Affection and Happiness gains at The Arena.
- Fixed an erroneous "WILL USE" F. Crawler checker for females.
- Enya will no longer immediately bump up her Salary demands to $55 after joining your household.
- Fixed a bug that could cause a married Lovisa to speak to a copy of herself in an interaction description text.
- Av192 will now display her correct Latex strap bikini wardrobe pic.
- Fixed a bug that would display a male raider sprite when the raider was in fact female (random raider encounter).
- Fixed a time desynch issue in the Tier2+ quest.
- Fixed an issue where a corrupted Chancellor Aria could potentially push anti-City Corruption edicts.
- Fixed several erroneous 'downed modifiers' for when the MC is incapacitated in combat.
- Farah's riding animation will now play correctly.
- Removed a redundant 'traitrifle' variable that would be set for Kyle (=100) and all new NPCs (=0).
- Fixed a misspelt variable that could cause some interact texts not to appear.
- Fixed a misspelt variable that would produce weird effects when asking for anal sex and failing the persuasion roll.
- Fixed a misspelt variable that wouldn't apply Stamina regeneration for he MC while throwing parties alone in the pool.
- Fixed a misspelt variable that could potentially apply double nipple piercings to NPCs.
- Fixed a misspelt variable that would block lazy footmen dialogues in the interaction framework.