Player Home (Redhaven)

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Revision as of 22:59, 27 March 2022 by Harganold (talk | contribs) (Created page with "thumb|500px|right A man's home is his castle. Sure, it's a little dilapidated right now, but it's ''yours.'' (description placeholder, will finish later. Damn writer's block) ==Rooms== Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects...")
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A man's home is his castle. Sure, it's a little dilapidated right now, but it's yours. (description placeholder, will finish later. Damn writer's block)

Rooms

Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.

Living Room

Your living room is used for relaxation and entertaining guests.

Level 1

"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brothers."

  • -2 Influence
  • Negative squalor effect

Level 2 ($400)

"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."

  • +0 Influence
  • No positive or negative effects

Level 3 ($1200)

"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."

  • +1 Influence
  • Positive arousal effect
  • +5 Persuasion bonus