Weapons

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Revision as of 22:27, 21 March 2022 by Harganold (talk | contribs) (Sentence rewording and melee weapon stats added)
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Overview of available Weapons
and Armors in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • ___

    Ranged
    Steel Crossbow

    Uses Steel-Bolts
    Damage +11 / + 15
    Armor piercing = No
    Recoil = Low


    Pistol, 9mm - Automatic

    Uses 9mm Ammunition
    Damage +15 / + 18
    Armor piercing = Yes
    Recoil = Low


    Pistol, 0.45 - Colt Peacemaker

    Uses 0.45 Ammunition
    Damage + x / + x
    Armor piercing = Yes
    Recoil = High


    Remington-Rifle

    Uses 0.30 Ammunition
    Damage +30 / + 20
    Armor piercing = Yes
    Recoil = Medium


    Shotgun - Gauge 12


    Uses 12mm Ammunition
    Damage +12 / + 26
    Armor piercing = No
    Recoil = High


    Automatic Rifle


    Uses 7.62mm Ammunition
    Damage +36
    Armor piercing = Yes
    Recoil = High



    Melee
    Fists

    It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)

    Damage +3
    Armor piercing = No

    Speed = Fast




    Combat Knife

    Damage +7
    Armor piercing = No
    Speed = Fast



    Sword

    Damage +13
    Armor piercing = No

    Speed = Medium




    Sledgehammer


    Damage +15
    Armor piercing = No
    Speed = Slow