Weapons

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Revision as of 07:32, 8 February 2022 by ZinnoberTod (talk | contribs) (ZinnoberTod moved page Weapons & Armor to Weapons)
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Overview of available Weapons
and Armors in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • ___

    Ranged
    Steel Crossbow

    Uses Steel-Bolts
    Damage +11 / + 15
    Armor piercing = No
    Recoil = Low


    Pistol, 9mm - Automatic

    Uses 9mm Ammunition
    Damage +15 / + 18
    Armor piercing = Yes
    Recoil = Low


    Pistol, 0.45 - Colt Peacemaker

    Uses 0.45 Ammunition
    Damage + x / + x
    Armor piercing = Yes
    Recoil = High


    Remington-Rifle

    Uses 0.30 Ammunition
    Damage +30 / + 20
    Armor piercing = Yes
    Recoil = Medium


    Shotgun - Gauge 12


    Uses 12mm Ammunition
    Damage +12 / + 26
    Armor piercing = No
    Recoil = High


    Automatic Rifle


    Uses 7.62mm Ammunition
    Damage +36
    Armor piercing = Yes
    Recoil = High



    Melee
    Fists

    It's possible to fight unarmed... but actually senseless, until special Arena-Fights are coming up. If you're unarmed try to avoid fights. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)

    Damage + x
    Armor piercing = x




    Combat Knife

    Damage + x
    Armor piercing = x




    Sword

    Damage + x
    Armor piercing = x




    Sledgehammer


    Damage + x
    Armor piercing = x