Armors
Armor is a lifesaver. Almost every adventurer uses it – if they can afford to. There are several different armor types available on Raana - from light and unencumbering padded armor, through leather and reinforced leather, to expensive, high-tech and even powered combat armors. Armor is great – but heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor decreases the wearer's DEXTERITY and his ability to dodge incoming attacks by some amount.
Armor Attributes
- Soak is the amount by which this type of armor reduces damage from a successful attack, when it is in peak condition (see below). Note that some weapons are armor piercing, and bypass about 12-20% of this soak value.
- Penalty is the amount by which this type of armor penalizes your Dexterity when worn.
- Condition: If a hit penetrates your armor to do health damage, it may also damage the armor enough to reduce its Soak value: if Duraplate or Combat Armor, a 1 in 4 chance of 1-2 points reduction; if Weave or HULC armor, a 1 in 8 chance of 1 point reduction; otherwise a 3 in 8 chance of 1-3 points reduction. Make sure you repair your armor at an armor store before heading out on adventures! Broken armor (if Soak reaches 0) will be permanently removed from your inventory. Repairing armor takes 1-3 hours depending on how damaged it is, and costs money. You can also do it yourself at home if you have the appropriate materials, equipment and skills.
- Upgrades: Combat Armor can have extra reinforcement added at some specialist armorers.
ArmorsPadded Armor Soak: 5 Soak: 10 Soak: 14 Soak: 21* * Special: Can have chitin or durasteel reinforcing plates added, for extra +6 or +9 Soak respectively, which do not add further Dexterity penalties (see below). Soak: 23 Soak: 35 Soak: 17 Soak: 43 Soak: 50 |
Armor Upgrades - for the Player only!
Penalty: None Restriction: Available to the MC only; not NPCs.
Penalty: None Restriction: Available to the MC only; not NPCs. |