Titles (Slaves)

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Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master's household.

Head maid

Probably the most revered title of all. A head maid has responsibility over all other slaves, manages the household's economy and eases many of the burdens from her Master.

Benefits

  • If Domestic skill is above 60: -$3 Maintenance/day.
  • If Head maid has Workaholic trait: +4 Influence/day.
  • If Discipline is 60 or higher: +1 Discipline raise chance/day (15%) for slaves with Discipline below 50, and increase household Efficiency score.

Risks

  • If Domestic skill is below 20 or Intelligence is below 30: +$5 Maintenance/day.
  • If Head maid has Malevolent trait: -1 Happiness loss risk (15%) for slaves with Willpower below 59, and increase household Depravity score.


Pantry girl

A pantry girl has responsibility for buying groceries and often lead a team of other girls (if available) in the kitchen. She's also the head chef.

Benefits

  • If Domestic skill is above 80: Slaves eat 1R less/day (minimum 1).
  • If Domestic skill is above 60: Seasoning/food luxuries costs 50% less.
  • If Domestic skill is above 50: +15 success chance during dinner parties, IF slave is assigned as a servant.

Risks

  • If Domestic skill is below 20: Pantry girl spoils one extra Ration per day.
  • If Domestic skill is below 20 and Intelligence is below 30: Small risk of food poisoning (5%/day).


Quartermistress

A quatermistress is the Master's Aide-de-camp. She's often a seasoned warrior that helps her patron in combat and with other combat-related chores.

Benefits

  • If Ranged or Melee skill is above 80: MC receives a +10 hit chance in combat, if slave is appointed as follower, is conscious and has a Neutral or higher Affection.
  • If Medicine skill is above 40: MC heals an additional 5 Health points per day, if slave is conscious and has a Neutral or higher Affection.
  • If Science skill is above 50 and Anvil is installed: All MC's NON-UPGRADED armors regenerate one Soak point per day.
  • If Science skill is above 80 and Anvil is installed: All MC's armors regenerate one Soak point per day.

Risks

  • If Ranged and Melee skill is below 20: MC receives a -10 hit chance in combat, if slave is appointed as follower and is conscious.
  • If Intelligence is below 30: All enemies have a +10 bonus to hit the quartermistress during combat.


Nanny

A nanny's main occupation is to see to and care for her Master's children – their needs and their education.

Benefits

  • Daily: a chance to improve your child's skills in various ways - but severely reduced if nanny's Intelligence is below 40.
  • If assigned to a household without children below the age of ten: A small chance to increase your wife's Happiness, daily.

Risks

  • None.


Floor Crawler

Floor crawlers are the lowest form of slaves in Ikaanos – tasked to clean and satisfy all other members in a household. A slave must have either a Corruption above 39 or a Willpower below 25 if you want to appoint them as a Floor crawler. A Floor crawler's willingness and skill is determined by their Corruption value. There's no limit to how many active Floor crawlers you can have in your household. Two or more Floor crawlers will take advantage of each other if their Corruption is 40+. Having more than one Floor crawler distributes sexual wear among the assigned girls. Assigning a Floor crawler comes with risks that depend on the numbers of other slaves and NPCs under your command. Too many NPCs and actively participating slaves decrease Health and Sexual wear faster than what the Floor crawler's body is able to naturally regenerate.

Benefits

  • Daily: Actively participating NPCs have a chance to increase their Happiness and Affection toward you, based on the Floor crawler's skill and devotion.

Risks