Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command).
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available here.
Weapons with the armor piercing trait ignore 20-30% of the target's soak.
Uses Plasma Energy Cells Damage +60 Armor piercing = No Recoil = No Shot-Cost = $100
Melee
Fists
It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !
Cane (Whipping Cane)
Damage +3 Armor piercing = No Speed = Fast Price = $20
Combat Knife
Damage +7 Armor piercing = No Speed = Fast Price = $90
Combat Staff
Damage +9 Armor piercing = No Speed = Medium Price = $30
Sword
Damage +13 Armor piercing = No Speed = Medium Price = $180