Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
Recoil: Medium and High Recoil adds a chance penalty (-3 or -6 respectively) if used by a wielder whose Ranged combat skill is below 40 for Medium or 70 for High.
Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance.
Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, and the extra damage of Power Strikes from Slow melee weapons.
Ranged weapons
STEEL CROSSBOW
Ammo: Bolts Damage: +11 / +15 Range: 0 / 0 Armor piercing: No Recoil: Low Base Price: $150 Description: A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat.
Incapacitation chance: +0%
9mm PISTOL
Ammo: 9mm bullets Damage: +15 / +18 Range: 0 / +5 Armor piercing: Yes Recoil: Low Base Price: $380 Description: Manufactured at Westside assembly plant from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat. Incapacitation chance: +0%
COLT PEACEMAKER
Ammo: ·45 bullets Damage: +20 / +32 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: unknown Description: Not currently manufactured on Raana. Some antiques may exist after having been brought here from Earth. Compatible ammunition is obtainable however. Incapacitation chance: -4%
PIPE GUN
Ammo: 9mm bullets Damage: +25 / +15 Range: 0 / +5 Armor piercing: Yes Recoil: Low Base Price: $400 Description: An improvised weapon using 9mm ammunition. Cheap, effective and lightweight. Incapacitation chance: +0%
SHOTGUN
Ammo: Shells Damage: +12 / +26 Range: +25* / +25* Armor piercing: No Recoil: High Spread*: Yes Base Price: $650 Description: A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. *Special effect - SPREAD: fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance. Incapacitation chance: +0%
REMINGTON RIFLE
Ammo: ·30-06 cartridges Damage: +30/+20 Range: +20 / -5 Armor piercing: Yes Recoil: Medium Base Price: $750 Description: A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. Special effect - HUNTING: adds a +5 Chance bonus to all Hunting sessions in the outskirts. Incapacitation chance: +0%
AUTOMATIC RIFLE
Ammo: 7.62 mm Damage: +38 / +38 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: $2,100 Description: A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers. Incapacitation chance: -5%
·50 cal RIFLE
Ammo: ·50 Damage: +45 / +30 Range: 0 / +5 Armor piercing: Yes Recoil: High Base Price: $3,100 Description: A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. Special effect - Sniping: does an extra damage dice from the Distant range when using the Aim action. Incapacitation chance: -10%
GRENADE LAUNCHER
Ammo: Grenades Damage: +40* (see below) Range: +15 / +15 Armor piercing: Yes Recoil: Low Base Price: $10,000 and 1,000 Influence Description: A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. *Special effect - AoE: Additional damage is delivered to comrades either side of the primary target - from zero up to 49 points, to each. Special effect - Sniping: does an extra damage dice from the Distant range when using the Aim action. Incapacitation chance: +0%
COILGUN
Ammo: MAG Projectile Damage: +45 / +45 Range: 0 / 0 Armor piercing: Yes Recoil: High Base Price: $5,500 Description: A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries. Incapacitation chance: -8%
PLASMA RIFLE
Ammo:Energy Cells (one per shot) Damage: +60 / +60 Range: 0 / 0 Armor piercing: No Recoil: None Base Price: $13,000 and 2,000 Influence Description: A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. Incapacitation chance: -8%
Cyber Cannon (W.E.G.A)
Ammo:WEGA cannisters (one per shot) Damage: +92 / +92 Range: 0 / 0 Armor piercing: Yes Recoil: Low Base Price: $500,000 and 20,000 Influence Description: A legendary weapon. Overrides Ammo Pack Trait if assigned to NPCs. Incapacitation chance: -4%
Minigun
Ammo: 7.62 mm Damage: 85* Range: 0 Armor piercing: Yes Recoil: High Base Price: - Description: A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires an external power source. They are heavy, and cumbersome, and with considerable recoil. This plus the weight of the ammunition and the power supply made them impractical for infantry use on Earth. However on modern Raana the availability of light energy cells shifts the equation enough that very large and strong humans can carry and fire them - but still only for very short bursts, as even when geared down to reduce the rate of fire, the recoil quickly makes them uncontrollable, plus they quickly run out of ammunition. *Special effect - AoE: Additional damage is delivered to comrades either side of the primary target. A -50 chance penalty applies if user's STRENGTH is below 100. Incapacitation chance: -4%
Melee
FISTS
Damage: +2 Armor piercing: No Speed: Fast Reach: 0 Base Price: n/a Description: Damage modified by Strength and Melee skill. Incapacitation chance: +85%
CANE
Damage: +5 Armor piercing: No Speed: Fast Reach: 0 Base Price: $20 Description: A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill. Incapacitation chance: +89%
COMBAT STAFF
Damage: +9 Armor piercing: No Speed: Medium Reach: 1 Base Price: $30 Description: A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. Incapacitation chance: +70%
COMBAT KNIFE
Damage: +7 Armor piercing: No Speed: Fast Reach: 0 Base Price: $130 Description: A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill.
Incapacitation chance: +20%
SPEAR
Damage: +11 Armor piercing: Yes Speed: Medium Reach: 2 Base Price: $150 Description: An effective warrior's weapon, popular for its long range and simple build. Incapacitation chance: +0%
SLEDGEHAMMER
Damage: +15 Armor piercing: No Speed: Slow Reach: 1 Base Price: $120 Description: A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill. Special effect: +5 extra damage on a Power Strike. Incapacitation chance: +35%
SWORD
Damage: +13 Armor piercing: No Speed: Medium Reach: 1 Base Price: $250 Description: A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill. Incapacitation chance: +15%
WAKIZASHI
Damage: +12 Armor piercing: No Speed: Fast Reach: 1 Base Price: $500 Description: A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan. Incapacitation chance: +0%
POWER KATANA
Damage: +26 Armor piercing: Yes Speed: Medium Reach: 1 Base Price: $2,500 Description: A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery. Incapacitation chance: +0%
GREAT SWORD
Damage: +38 Armor piercing: Yes Speed: Slow Reach: 2 Base Price: $6,500 Description: A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights. Using this weapon while having a STRENGTH value below 75 adds a noticeable damage penalty. Special effect: +5 extra damage on a Power Strike. Incapacitation chance: +15%