The Academy
The Academy in Whitehaven district is a large, historic, educational building that provides all manner of classes. It is usual for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over several years. The academy also offers short, intense and expensive courses tailored to older individuals. And those who are competent in a particular field can gain employment here teaching others - or if expert, lecturing.
The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.
The Academy's administrative headquarters are in the adjacent Historical Society, a separate building but part of the same institution.
History
Founded in 2278 by the renowned Dean Eric Kandor.
Teaching and Lecturing
The Academy invites renowned individuals such as yourself to present guest lectures on subjects they have unusual expertise in. Or even if you are just competent rather than expert, there are always "supply teacher" jobs on offer here to cover for staff who are absent. To tutor at The Academy you will have to arrive between 8am and 12 noon, and teach for six hours. As a prominent individual in Ikaanos you can demand at least twice what one of your staff might get for working here; a good wage. How much you can negotiate to be paid will depend on your Science and Academics skills (teach the one that's highest, and get a boost from the other if it is high enough), your Influence in Ikaanos, and your reputation/standing with The Academy. The following figures give an indication but may not be complete or up to date:
Tutoring wages - MC
- Base: $100
- Skill is 85-94: +$15
- Skill is 95-99: +$30
- Skill is 100-109: +$45
- Skill is 110-129: +$60
- Skill is 130+: +$160
- (Other) Skill is 130+: +$10
- Influence 1,000-1,499: +$5
- Influence 1,500-2,999: +$15
- Influence 3,000-4,999: +$20
- Influence 5,000-9,999: +$30
- Influence 10,000+: +$45
- Academic disp. 100-299: +$10
- Academic disp. 300-499: +$20
- Academic disp. 500-599: +$30
- Academic disp. 600-999: +$40
- Academic disp. 1,000+: +$60
Tutoring wages - NPCs
Your staff lack your renown so don't draw crowds earning big fees, plus their commitments to you mean they are unlikely to be deemed reliable enough for full-time contracts at the Academy. However any who are adequately knowledgeable in Academics or Science can show up for daily "supply" work here, teaching if their skill is 40+ or Lecturing if their Skill is 70+, for $40 or $100ish respectively, for a 6 hour day (plus commute). There is always demand for people filling in for absent Academy staff, helping students with their work, or assisting in practicals.
See Assignments and Jobs section for details. (Science pays slightly better than academics at higher levels.)
Learning
The player can take four different short courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the entire course and is paid in full at start of the first lecture. You must attend all the lectures of a course to complete it and gain benefits. Each course has 6-8 days of lectures. Each day's lectures last 6 hours. You do not have to attend consecutive days; you can take breaks. Once you have completed all the lectures of a course you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her Gift.) Courses cannot be taken again once completed.
Courses
Master Hemme's Know-It-All ($950)
"Spend eight magnificent sessions with me and learn all you'll need to know on all the classic subjects." An intense, multidisciplinary primer customized to the requirements of each select group taking the course.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +2 | +5 |
Science | +2 | +5 |
Manipulate | +2 | +6 |
Gambling | +1 | +5 |
Daria's Science and Mathematics ($900)
"Fill your mind with advanced mathematical theories and open up new vistas of reality." Six long and intense lectures to a small group. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to Charm rolls when interacting with a character with Intelligence under 50.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +5 |
Science | +2 | +8 |
Gambling | +1 | +15 |
Professor Wolf's Complete Masters ($1,500)
"Seven days. Academical focus. Students must bring own equipment. No smoking in class. No lollygagging."
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +4 | +8 |
Science | +1 | +2 |
Willpower | +0 | +5 |
Professor Wolf's Planetary Studies ($1,200)
"An advanced course for diligent adults. Will bestow an attentive student with valuable knowledge about Raana. No talking in class unless answering teacher. Attend all seven sessions or fail. No refunds."
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +6 |
Academics | +4 | +10 |
Science | +2 | +5 |
NPCs Classes
The player can send NPCs in his household to study the following classes at the Whitehaven Academy. The classes last years, and cost $60 or $80/day, but sending your staff here will gain you influence (+2 points/day per student).
Science and Hardware
A five-year program that trains Ikaanos' future engineers. The SAH, as it is called, delves into everything from natural history to advanced computers and Grid navigation.
DAILY GAIN CHANCE
- Science: 18%
- Academics: 12%
- Discipline: 8%
- INTELLIGENCE: 8%
- WILLPOWER: 8%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
- Cost: $60/d
HEAD PROFESSOR
- Obaar Walker
History and Anthropology
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
DAILY GAIN CHANCE
- Academics: 22%
- Science: 12%
- Discipline: 9%
- INTELLIGENCE: 9%
- WILLPOWER: 6%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
- Cost: $60/d
HEAD PROFESSOR
- Nadarian Wolf
Administration and Domestic Art
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
DAILY GAIN CHANCE
- Domestic: 18%
- Administration: 18%
- Gardening: 16%
- Discipline: 12%
- INTELLIGENCE: 4%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -10
- Cost: $60/d
HEAD PROFESSOR
- Theresa Vimaar
Gymnastics and Performance
A three-year program that molds the student's body into a chiseled perfection. Has trained some of Raana's most famous artists.
DAILY GAIN CHANCE
- Acrobatics: 20%
- Dancing: 15%
- Discipline: 15%
- Performance: 6%
- DEXTERITY: 8%
- STRENGTH: 8%
- Influence: +2/day
OTHER NOTES
- Schedule: 9am-4pm
- Stamina loss: -25
- Cost: $80/d
- Injury risk
- Risk (other)
HEAD PROFESSOR
- Geoffrey Dolme