The house
Upstairs
Living room
Master Bedroom
Basement
Holding cell
The holding cell upgrade can only be applied to rooms in the basement. Building a holding cell enables the "Imprison" command in an NPC's Interaction menu (Events & Activities>Imprison). Placing an NPC in a jail cell gives you full control over its effects and escape risks. These scripts will also execute during the Conclude Day event, in addition to a possible Affection drop caused by the actual imprison command:
- There's a 4% chance to decrease an NPC's WILLPOWER with one point per day. (3% for Jaded NPCs). The room upgrade decreases this chance to 1% (0% for Jaded NPCs).
- NPCs with a Corruption below 80 decrease their Affection toward you with two points per day, down to "Despising".
- NPCs with a Corruption below 80 increase their Anger with one point per day.
- NPCs automatically lose one Defiance point per day.
- NPCs' Fear increases with one point per day up to a maximum of 10.
- Escape risk is more or less 0% regardless of the NPC's current Affection, Willpower and Anger.
Imprisoning high-lvl NPCs
Trying to imprison combat-abled NPCs with high Willpower might decrease your Health by a substantial amount! Some NPCs, like Paragons and most mercenaries, might be too powerful to imprison - unless the MC's skills are very high.
Imprisoning freeborns (Servants, Mercenaries and Paragons) can wreck havoc on your Influence and other same-leveled NPCs' Affection toward you.
Helping NPCs
Assigned guards will automatically help with the imprison command and add their STRENGTH to the chance calculation if any of these statements are true:
- The guard's Affection toward you is Loving+ or the guard's Corruption is 80+.
- The imprisoned NPC has a special imprison event/warrant.
- The imprisoned NPC has the status of Convict or Slave.