Political Events

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The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)

Life is hard in Ikaanos but most people get by and starvation is almost non-existant.

Affluence (75-89)

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(mate.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Reserved
Destitution +50% +100% Example Example Example Example Example Example Example
Poverty +25% +50% Example Example Example Example Example Example Example
Hardship +10% +25% Example Example Example Example Example Example Example
Normal - - - - - - - - -
Affluence -10% Example Example Example Example Example Example Example Example
Abundance -25% Example Example Example Example Example Example Example Example