Tendstim combat injector: Difference between revisions
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[[File:Tendstima.png|alt=A combat tendstim injector|thumb]] | [[File:Tendstima.png|alt=A combat tendstim injector|thumb]] | ||
A syringe injector suitable for accessing wound sites through armor near-instantly under combat conditions, these high tech gun-style dispensers deliver overclocked healing nanites equivalent to one standard [[tendstim]] dose (i.e. 20 or 30 health points | A syringe injector suitable for accessing wound sites through armor near-instantly under combat conditions, these high tech gun-style dispensers deliver overclocked healing nanites equivalent to one standard [[tendstim]] dose (i.e. 20 or 30 [[Attributes (NPCs)#Health Points|health points]] restored, depending on medical skill level). Scarce and expensive, for instance a box of 20 may be available on the [[Mastersphere]] for $13,500. They require high [[Skills (NPCs)#Medicine|medical skill]] to use effectively (skill '''60+'''); higher skill levels enable delivery of multiple doses per combat round (6+ doses / round is possible). | ||
Unlike [[Doctor's Kits]], NPCs can use these as well as the MC. | Unlike [[Doctor's Kits]], NPCs can use these as well as the MC. | ||
Revision as of 17:05, 20 August 2025

A syringe injector suitable for accessing wound sites through armor near-instantly under combat conditions, these high tech gun-style dispensers deliver overclocked healing nanites equivalent to one standard tendstim dose (i.e. 20 or 30 health points restored, depending on medical skill level). Scarce and expensive, for instance a box of 20 may be available on the Mastersphere for $13,500. They require high medical skill to use effectively (skill 60+); higher skill levels enable delivery of multiple doses per combat round (6+ doses / round is possible).
Unlike Doctor's Kits, NPCs can use these as well as the MC.