Player Home (Redhaven)/living room: Difference between revisions

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Level 1
==Level 1==


"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brothers."
"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brothers."


-2 Influence
*-2 Influence


Negative squalor effect
*Negative squalor effect


Level 2 ($400)
==Level 2 ($400)==


"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."
"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."


+0 Influence
*+0 Influence


No positive or negative effects
*No positive or negative effects


Level 3 ($1200)
==Level 3 ($1200)==


"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."
"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."


+1 Influence
*+1 Influence


Positive arousal effect
*Positive arousal effect


+5 Persuasion bonus
*+5 Persuasion bonus
 
An optional add-on that adds an entertainment system is unlocked at this level, costing $800 and adding a +15% boost to your slave's happiness regeneration chances.
 
==Level 4 ($4000)==
 
"Abundant luxury. A sitting group made with white dalhmar fish scales, a classic punishment altar, an entertainment system, and expensive lights that automatically react and adapt to the number of people in the room."
 
*+2 Influence
*Positive arousal effect
*+10 Persuasion Bonus
*ENSYS (+15%)
 
If you did not purchase the Entertainment System in the previous tier, upgrading to Level 4 will add one automatically.

Revision as of 23:18, 27 March 2022

Level 1

"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brothers."

  • -2 Influence
  • Negative squalor effect

Level 2 ($400)

"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."

  • +0 Influence
  • No positive or negative effects

Level 3 ($1200)

"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."

  • +1 Influence
  • Positive arousal effect
  • +5 Persuasion bonus

An optional add-on that adds an entertainment system is unlocked at this level, costing $800 and adding a +15% boost to your slave's happiness regeneration chances.

Level 4 ($4000)

"Abundant luxury. A sitting group made with white dalhmar fish scales, a classic punishment altar, an entertainment system, and expensive lights that automatically react and adapt to the number of people in the room."

  • +2 Influence
  • Positive arousal effect
  • +10 Persuasion Bonus
  • ENSYS (+15%)

If you did not purchase the Entertainment System in the previous tier, upgrading to Level 4 will add one automatically.