Weapons: Difference between revisions

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<center>'''Ranged'''</center>
<center>'''Ranged'''</center>
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Uses 0.45 Ammunition <br> Damage +20 / +32 <br> Armor piercing = Yes <br> Recoil = High <br> Shot-Cost = $5
Uses 0.45 Ammunition <br> Damage +20 / +32 <br> Armor piercing = Yes <br> Recoil = High <br> Shot-Cost = $5
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'''Remington-Rifle''' [[File:Rifle-01.png|right|150px]]
'''Remington Rifle''' [[File:Rifle-01.png|right|150px]]
Uses 0.30 Ammunition <br> Damage +30 / +20 <br> Armor piercing = Yes <br> Recoil = Medium <br> Shot-Cost = $4
Uses 0.30 Ammunition <br> Damage +30 / +20 <br> Armor piercing = Yes <br> Recoil = Medium <br> Shot-Cost = $4
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'''Shotgun - Gauge 12''' [[File:Shotgun.png|right|150px]]
'''Shotgun - 12 Gauge''' [[File:Shotgun.png|right|150px]]
Uses 12mm Ammunition <br> Damage +12 / +26 <br> Armor piercing = No <br> Recoil = High <br> Shot-Cost = $4,4
Uses 12mm Ammunition <br> Damage +12 / +26 <br> Armor piercing = No <br> Recoil = High <br> Shot-Cost = $4,4
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'''Fists''' [[File:Unarmed.png|right|150px]]
'''Fists''' [[File:Unarmed.png|right|150px]]
It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !
It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !
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'''Cane (Whipping Cane)''' [[File:Cane.png|right|150px]]
'''Cane (Whipping Cane)''' [[File:Cane.png|right|150px]]

Revision as of 16:32, 22 March 2022

Overview of available Weapons in MoR

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Coilgun
  • Plasma Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • Power Katana
  • Power Axe (WIP)
  • .
  • ___

    Ranged


    Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command).


    Steel Crossbow

    Uses Steel-Bolts
    Damage +11 / +15
    Armor piercing = No
    Recoil = Low
    Shot-Cost = $1,25


    Pistol, 9mm - Automatic

    Uses 9mm Ammunition
    Damage +15 / +18
    Armor piercing = Yes
    Recoil = Low
    Shot-Cost = $2,5


    Pistol, 0.45 - Colt Peacemaker

    Uses 0.45 Ammunition
    Damage +20 / +32
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $5


    Remington Rifle

    Uses 0.30 Ammunition
    Damage +30 / +20
    Armor piercing = Yes
    Recoil = Medium
    Shot-Cost = $4


    Shotgun - 12 Gauge

    Uses 12mm Ammunition
    Damage +12 / +26
    Armor piercing = No
    Recoil = High
    Shot-Cost = $4,4


    Automatic Rifle

    Uses 7.62mm Ammunition
    Damage +36
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $6


    CoilGun

    Uses MAG Projectile Ammunition
    Damage +45
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $25


    Plasma Rifle

    Uses Plasma Energy Cells
    Damage +60
    Armor piercing = No
    Recoil = No
    Shot-Cost = $100




    Melee
    Fists

    It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)

    Damage +3
    Armor piercing = No Speed = Fast


    Combat Knife

    Damage +7
    Armor piercing = No
    Speed = Fast


    Sword

    Damage +13
    Armor piercing = No Speed = Medium


    Sledgehammer

    Damage +15
    Armor piercing = No
    Speed = Slow