Weapons: Difference between revisions
Added the Sword of Azuk, description for the weapon and a quite tiny image for it |
Added information provided by Junqir on Discord, changed some wording, notably: Priceless to Unpriced. Since Priceless implies that the weapons are very great of value, Unpriced is more natural, only stating that the weapons have no stated price. |
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=== Nemesis SR-C === | ===Nemesis SR-C=== | ||
'''Ammo:''' | '''Ammo:''' NEM-50<br>'''Damage:''' +63*<br>'''Range:''' 0<br>'''Armor piercing:''' No<br>'''Recoil:''' None<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique weapon used by the mercenary assassin [[Clea Vallas]].<br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17).<br>'''Incapacitation chance:''' %11 | ||
|[[File:Neme.png|alt=Clea's "Nemesis" rifle|thumb|375x375px|Clea's "Nemesis" rifle]] | |[[File:Neme.png|alt=Clea's "Nemesis" rifle|thumb|375x375px|Clea's "Nemesis" rifle]] | ||
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===Ice Dragon=== | ===Ice Dragon=== | ||
'''Damage:''' +30<br>'''Armor piercing:''' | '''Damage:''' +30<br>'''Armor piercing:''' Yes<br>'''Speed:''' Fast<br>'''Reach:''' No<br>'''Base Price:''' Unpriced<br>'''Description:''' Unique melee weapon possessed by [[Clea Vallas]].<br>'''Special effect:''' Unpriced<br>'''Incapacitation chance:''' +70% | ||
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===Sacred Mallet=== | ===Sacred Mallet=== | ||
'''Damage:''' 30/50<br>'''Armor piercing:''' | '''Damage:''' 30/50<br>'''Armor piercing:''' Unknown<br>'''Speed:''' Slow<br>'''Reach:''' Unknown<br>'''Base Price:''' 30 Points (By selecting "God's Chosen" [[Traits (MC)|Trait]] in the Character Creation Menu)<br>'''Description:''' Unique weapon available to players who choose the [[Traits (MC)#God's Chosen|God's Chosen]] trait during character creation.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 100 incurs a significant damage penalty.<br>'''Special effect:''' Does extra damage when wielded by someone with Devotion 100+ in the [[Religion#Christianity|Christian]] faith. <br>'''Incapacitation chance:''' unknown | ||
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===Sword of Azuk=== | ===Sword of Azuk=== | ||
'''Damage:''' 50<br>'''Armor piercing:''' | '''Damage:''' 50<br>'''Armor piercing:''' Yes<br>'''Speed:''' slow<br>'''Reach:''' 2<br>'''Base Price:''' Unpriced<br>'''Description:''' A gigantic sword wield by King Azuk of the bloodthirsty [[Dengi Marauders]]. Only acquirable after defeating the king himself.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 190 incurs a significant damage penalty.<br>'''Special effect:''' -<br>'''Incapacitation chance:''' %11 | ||
|[[File:Sword of Azuk.png|thumb|The sword used by King Azuk.]] | |[[File:Sword of Azuk.png|thumb|The sword used by King Azuk.]] | ||
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Latest revision as of 14:42, 28 December 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
- Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon.
- Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, the extra damage of Power Strikes with Slow melee weapons and Aimed attacks with grenade launchers or ·50 caliber rifles.
Ranged Weapons
Steel CrossbowAmmo: Bolts |
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9mm PistolAmmo: 9mm bullets |
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Colt PeacemakerAmmo: ·45 bullets |
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Pipe GunAmmo: 9mm bullets |
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ShotgunAmmo: Shells |
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Remington RifleAmmo: ·30-06 cartridges |
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Automatic RifleAmmo: 7.62 mm |
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·50 cal RifleAmmo: ·50 |
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Grenade LauncherAmmo: Grenades |
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CoilgunAmmo: MAG Projectile |
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Plasma RifleAmmo: Energy Cells (one per shot) |
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Cyber Cannon (W.E.G.A)Ammo: WEGA cannisters (one per shot) |
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MinigunAmmo: 7.62 mm |
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Nemesis SR-CAmmo: NEM-50 |
Melee Weapons
FistsDamage: +2 |
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CaneDamage: +5 |
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Combat StaffDamage: +9 |
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Combat KnifeDamage: +7 |
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SpearDamage: +11 |
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SledgehammerDamage: +15 |
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SwordDamage: +13 |
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WakizashiDamage: +12 |
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Power KatanaDamage: +28 |
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Great SwordDamage: +38 |
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Great AxeDamage: +40 |
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Ice DragonDamage: +30 |
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Sacred MalletDamage: 30/50 |
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Sword of AzukDamage: 50 |