Weapons: Difference between revisions
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=== | === Fists === | ||
[[File:Unarmed.png|right|150px]] | [[File:Unarmed.png|right|150px]] | ||
'''Damage:''' +2 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' n/a <br>'''Description:''' Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +85%<br><br> | '''Damage:''' +2 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' n/a <br>'''Description:''' Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +85%<br><br> | ||
=== | === Cane === | ||
[[File:Canebutt2.png|right|150px]] | [[File:Canebutt2.png|right|150px]] | ||
'''Damage:''' +5<br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' $20 <br>'''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +89%<br><br> | '''Damage:''' +5<br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' $20 <br>'''Description:''' A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +89%<br><br> | ||
=== | === Combat Staff === | ||
[[File:Staffbutt.png|right|150px]] | [[File:Staffbutt.png|right|150px]] | ||
'''Damage:''' +9 <br>'''Armor piercing:''' No <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $30 <br>'''Description:''' A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. <br>'''Incapacitation chance:''' +70%<br><br> | '''Damage:''' +9 <br>'''Armor piercing:''' No <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $30 <br>'''Description:''' A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill. <br>'''Incapacitation chance:''' +70%<br><br> | ||
=== | === Combat Knife === | ||
[[File:Knifebutt2.png|right|150px]] | [[File:Knifebutt2.png|right|150px]] | ||
'''Damage:''' +7 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' $130 <br>'''Description:''' A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill. | '''Damage:''' +7 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 0 <br>'''Base Price:''' $130 <br>'''Description:''' A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill. | ||
'''Incapacitation chance:''' +20%<br><br> | '''Incapacitation chance:''' +20%<br><br> | ||
=== | === Spear === | ||
[[File:spear.png|right|150px]] | [[File:spear.png|right|150px]] | ||
'''Damage:''' +11 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 2 <br>'''Base Price:''' $150 <br>'''Description:''' An effective warrior's weapon, popular for its long range and simple build. <br>'''Incapacitation chance:''' +0%<br><br> | '''Damage:''' +11 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 2 <br>'''Base Price:''' $150 <br>'''Description:''' An effective warrior's weapon, popular for its long range and simple build. <br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Sledgehammer === | ||
[[File:Sledgebutt2.png|right|150px]] | [[File:Sledgebutt2.png|right|150px]] | ||
'''Damage:''' +15 <br>'''Armor piercing:''' No <br>'''Speed:''' Slow <br>'''Reach:''' 1 <br>'''Base Price:''' $120 <br>'''Description:''' A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill.<br>'''Special effect:''' +10 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +35%<br><br> | '''Damage:''' +15 <br>'''Armor piercing:''' No <br>'''Speed:''' Slow <br>'''Reach:''' 1 <br>'''Base Price:''' $120 <br>'''Description:''' A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill.<br>'''Special effect:''' +10 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +35%<br><br> | ||
=== | === Sword === | ||
[[File:Swordbutt.png|right|150px]] | [[File:Swordbutt.png|right|150px]] | ||
'''Damage:''' +13 <br>'''Armor piercing:''' No <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $250 <br>'''Description:''' A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +15%<br><br> | '''Damage:''' +13 <br>'''Armor piercing:''' No <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $250 <br>'''Description:''' A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill.<br>'''Incapacitation chance:''' +15%<br><br> | ||
=== | === Wakizashi === | ||
[[File:Waki.png|right|150px]] | [[File:Waki.png|right|150px]] | ||
'''Damage:''' +12 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 1 <br>'''Base Price:''' $500 <br>'''Description:''' A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.<br>'''Incapacitation chance:''' +0%<br><br> | '''Damage:''' +12 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 1 <br>'''Base Price:''' $500 <br>'''Description:''' A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Power Katana === | ||
[[File:Katanabuttnew.png|right|150px]] | [[File:Katanabuttnew.png|right|150px]] | ||
'''Damage:''' +28 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $2,500 <br>'''Description:''' A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.<br>'''Incapacitation chance:''' +0%<br><br> | '''Damage:''' +28 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $2,500 <br>'''Description:''' A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Great Sword === | ||
[[File:gsword.png|right|150px]] | [[File:gsword.png|right|150px]] | ||
'''Damage:''' +38 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Slow <br>'''Reach:''' 2 <br>'''Base Price:''' $6,500 <br>'''Description:''' A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40. '''Special effect:''' +10 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +15%<br><br> | '''Damage:''' +38 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Slow <br>'''Reach:''' 2 <br>'''Base Price:''' $6,500 <br>'''Description:''' A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40. '''Special effect:''' +10 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +15%<br><br> | ||
=== | === Great Axe === | ||
[[File:Gaxebutt.png|right|150px]] | [[File:Gaxebutt.png|right|150px]] | ||
'''Damage:''' +40<br>'''Armor piercing:''' No<br>'''Speed:''' Slow <br>'''Reach:''' 2<br>'''Base Price:''' $7,700 <br>'''Description:''' A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 35 incurs a -35 damage penalty, -15 if between 40 - 74 and -10 if between 75 - 99. '''Special effect:''' +15 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +15%<br><br> | '''Damage:''' +40<br>'''Armor piercing:''' No<br>'''Speed:''' Slow <br>'''Reach:''' 2<br>'''Base Price:''' $7,700 <br>'''Description:''' A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 35 incurs a -35 damage penalty, -15 if between 40 - 74 and -10 if between 75 - 99. '''Special effect:''' +15 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' +15%<br><br> |
Revision as of 01:16, 4 November 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
- Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon.
- Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, the extra damage of Power Strikes with Slow melee weapons and Aimed attacks with grenade launchers or ·50 caliber rifles.
Ranged Weapons
Steel CrossbowAmmo: Bolts 9mm PistolAmmo: 9mm bullets Colt PeacemakerAmmo: ·45 bullets Pipe GunAmmo: 9mm bullets ShotgunAmmo: Shells Remington RifleAmmo: ·30-06 cartridges Automatic RifleAmmo: 7.62 mm ·50 cal RifleAmmo: ·50 Grenade LauncherAmmo: Grenades CoilgunAmmo: MAG Projectile Plasma RifleAmmo: Energy Cells (one per shot) Cyber Cannon (W.E.G.A)Ammo: WEGA cannisters (one per shot) MinigunAmmo: 7.62 mm *Special effect - AoE: Additional damage is delivered to comrades either side of the primary target. Very High Recoil: **A -50 chance penalty applies if user's STRENGTH is below 100. |
Melee Weapons
FistsDamage: +2 CaneDamage: +5 Combat StaffDamage: +9 Combat KnifeDamage: +7 SpearDamage: +11 SledgehammerDamage: +15 SwordDamage: +13 WakizashiDamage: +12 Power KatanaDamage: +28 Great SwordDamage: +38 Great AxeDamage: +40
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