Master traits (MC): Difference between revisions

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'''Requirements:'''  
'''Requirements:'''  
*''Flagellation:'' 100+.
*'''Flagellation:''' 100+.
*''Bondage:'' 100+.
*'''Bondage:''' 100+.
*''WILLPOWER:'' 60+.
*'''WILLPOWER:''' 60+.


===Effects===
===Effects===
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.

Latest revision as of 12:44, 3 September 2024

You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.



Combat-related Master traits

Master Tactician

Requirements:

  • Ranged weapon skill: 120+ or Melee combat skill 120+.
  • INTELLIGENCE: 90+.
  • Academics: 80+.
  • Battles fought: 200+.

Effects

The MC is an expert combat strategist that gives him an advantage against his enemies.

  • -75 chance penalty during the first round (enemies).
  • +3 damage (followers).

Master of War

Requirements:

  • Ranged weapon skill: 120+.
  • Melee combat skill: 120+.
  • WILLPOWER: 80+.
  • Battles fought: 250+.

Effects

The MC has mastered all of his natural combat abilities and is one with the battlefield.

  • +20 damage (all weapons).

Sex-related Master traits

Master of Ropes

Requirements:

  • Flagellation: 100+.
  • Bondage: 100+.
  • WILLPOWER: 60+.

Effects

The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.