Master traits (MC): Difference between revisions
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'''Requirements:''' | '''Requirements:''' | ||
*''Flagellation:'' 100+. | *'''Flagellation:''' 100+. | ||
*''Bondage:'' 100+. | *'''Bondage:''' 100+. | ||
*''WILLPOWER:'' 60+. | *'''WILLPOWER:''' 60+. | ||
===Effects=== | ===Effects=== | ||
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC. | The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC. |
Latest revision as of 12:44, 3 September 2024
You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.
Master Tactician
Requirements:
- Ranged weapon skill: 120+ or Melee combat skill 120+.
- INTELLIGENCE: 90+.
- Academics: 80+.
- Battles fought: 200+.
Effects
The MC is an expert combat strategist that gives him an advantage against his enemies.
- -75 chance penalty during the first round (enemies).
- +3 damage (followers).
Master of War
Requirements:
- Ranged weapon skill: 120+.
- Melee combat skill: 120+.
- WILLPOWER: 80+.
- Battles fought: 250+.
Effects
The MC has mastered all of his natural combat abilities and is one with the battlefield.
- +20 damage (all weapons).
Master of Ropes
Requirements:
- Flagellation: 100+.
- Bondage: 100+.
- WILLPOWER: 60+.
Effects
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.