Difficulty settings: Difference between revisions

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Created page with "There are three types of difficulties in Masters of Raana. ===Sandbox=== A casual playthrough for those who want to experiment or just take it easy. * Adds a retainer (+$50/day). * Easier skill rolls (+15 to all chance rolls). * No need to shower MC. * High level enemies do less damage in combat. ===Normal=== No modifications. Standard MoR difficulty. ===Grimdark=== A realistic playthrough that are close to how Ikaanos really feels like. * Double taxes. You need to..."
 
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* Easier skill rolls (+15 to all chance rolls).
* Easier skill rolls (+15 to all chance rolls).
* No need to shower MC.
* No need to shower MC.
* High level enemies do less damage in combat.
* Enemies do less damage in combat.


===Normal===
===Normal===

Revision as of 14:01, 13 March 2022

There are three types of difficulties in Masters of Raana.

Sandbox

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$50/day).
  • Easier skill rolls (+15 to all chance rolls).
  • No need to shower MC.
  • Enemies do less damage in combat.

Normal

No modifications. Standard MoR difficulty.

Grimdark

A realistic playthrough that are close to how Ikaanos really feels like.

  • Double taxes. You need to plan your economy better.
  • Less starting money.
  • No scumsaving (only a daily auto save is enabled).
  • No numerical values for slaves.