Armors: Difference between revisions
m →Armor Attributes: added details of exact Soak reductions & chances ("Condition"). |
m →Armor Attributes: added more detail of combat armor reinforcements |
||
Line 30: | Line 30: | ||
'''Combat Armor''' [[File:CombatArmorNew.png|right|150px]] | '''Combat Armor''' [[File:CombatArmorNew.png|right|150px]] | ||
'''Soak:''' 21 <br> '''Penalty:''' -23 Dex <br> '''Base Price:''' $3,800 <br> '''Repair Price:''' $250 <br> | '''Soak:''' 21* <br> '''Penalty:''' -23 Dex <br> '''Base Price:''' $3,800 <br> '''Repair Price:''' $250 <br> | ||
'''Description:''' A heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. Takes a heavy toll on the wearer's Dexterity. | '''Description:''' A heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. Takes a heavy toll on the wearer's Dexterity. | ||
'''Special:''' Can have reinforcing plates added, which do not add further penalties (see below).<br><br><br><br> | '''* Special:''' Can have chitin or durasteel reinforcing plates added, for extra +6 or +9 Soak respectively, which do not add further Dexterity penalties (see below).<br><br><br><br> | ||
'''Combat Weave''' [[File:Weavebutt.png|right|150px]] | '''Combat Weave''' [[File:Weavebutt.png|right|150px]] | ||
Line 42: | Line 42: | ||
'''Duraplate Armor''' [[File:Durabutt.png|right|150px]] | '''Duraplate Armor''' [[File:Durabutt.png|right|150px]] | ||
'''Soak:''' 35<br>'''Penalty:''' -23 Dex<br>'''Base Price:''' $13,500 <br> '''Repair Price:''' $2,500 <br> | '''Soak:''' 35<br>'''Penalty:''' -23 Dex<br>'''Base Price:''' $13,500 <br> '''Repair Price:''' $2,500 <br> | ||
'''Description:''' A heavy combat armor made from solid DuraSteel plates. Transforms your follower into a tank - but also a sitting duck for melee | '''Description:''' A heavy combat armor made from solid DuraSteel plates. Transforms your follower into a tank - but also a sitting duck for melee fighters due to its large Dexterity penalty. | ||
<br><br><br><br> | <br><br><br><br> | ||
'''Stealth Armor''' [[File:stealthbutt.png|right|150px]] | '''Stealth Armor''' [[File:stealthbutt.png|right|150px]] | ||
'''Soak:''' 17<br>'''Penalty:''' none<br>'''Base Price:''' $24,000 <br> '''Repair Price:''' n/a <br> | '''Soak:''' 17<br>'''Penalty:''' none<br>'''Base Price:''' $24,000 <br> '''Repair Price:''' n/a <br> | ||
'''Description:''' An ultra-light high-tech stealth armor originally manufactured on Earth. '''Special effect:''' features camouflaging abilities that'll make your enemies choose non-stealth armor | '''Description:''' An ultra-light high-tech stealth armor originally manufactured on Earth. '''Special effect:''' features camouflaging abilities that'll make your enemies choose non-stealth armor wearers first. <b> For NPCs only! </b> | ||
<br><br><br><br> | <br><br><br><br> | ||
Line 66: | Line 66: | ||
<br>'''Soak:''' +6 | <br>'''Soak:''' +6 | ||
'''Penalty:''' None<br>'''Degrade Level:''' Medium <br>'''Base Price:''' $1,500<br>Coat your armor plates in a crustacean protective layer. Almost weightless. May smell of fish. | '''Penalty:''' None<br>'''Degrade Level:''' Medium <br>'''Base Price:''' $1,500<br>Coat your combat armor plates in a crustacean protective layer. Almost weightless. May smell of fish. | ||
'''Restriction:''' Available to the MC only; not NPCs.<br><br><br><br><br> | '''Restriction:''' Available to the MC only; not NPCs.<br><br><br><br><br> | ||
Line 73: | Line 73: | ||
<br>'''Soak:''' +9 | <br>'''Soak:''' +9 | ||
'''Penalty:''' None<br>'''Degrade Level:''' Medium <br>'''Base Price:''' $3,500<br>Replace your armor's original chest plates with second-grade [[DuraSteel]] covers made at Cyker's manufacturing plant in [[New Tokyo]]. | '''Penalty:''' None<br>'''Degrade Level:''' Medium <br>'''Base Price:''' $3,500<br>Replace your combat armor's original chest plates with second-grade [[DuraSteel]] covers made at Cyker's manufacturing plant in [[New Tokyo]]. | ||
'''Restriction:''' Available to the MC only; not NPCs.<br><br> | '''Restriction:''' Available to the MC only; not NPCs.<br><br> | ||
|} | |} |
Revision as of 19:13, 13 July 2024
Armor is a lifesaver. Almost every adventurer uses it – if they can afford to. There are several different armor types available on Raana - from light and unencumbering padded armor, through leather and reinforced leather, to expensive, high-tech and even powered combat armors. Armor is great – but heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor decreases the wearer's DEXTERITY and his ability to dodge incoming attacks by some amount.
Armor Attributes
- Soak is the amount by which this type of armor reduces damage from a successful attack, when it is in peak condition (see below). Note that some weapons are armor piercing, and bypass about 12-20% of this soak value.
- Penalty is the amount by which this type of armor penalizes your Dexterity when worn.
- Condition: If a hit penetrates your armor to do health damage, it may also damage the armor enough to reduce its Soak value: if Duraplate or Combat Armor, a 1 in 4 chance of 1-2 points reduction; if Weave or HULC armor, a 1 in 8 chance of 1 point reduction; otherwise a 3 in 8 chance of 1-3 points reduction. Make sure you repair your armor at an armor store before heading out on adventures! Broken armor (if Soak reaches 0) will be permanently removed from your inventory. Repairing armor takes 1-3 hours depending on how damaged it is, and costs money. You can also do it yourself at home if you have the appropriate materials, equipment and skills.
- Upgrades: Combat Armor can have extra reinforcement added at some specialist armorers.
ArmorsPadded Armor Soak: 5 Soak: 10 Soak: 14 Soak: 21* * Special: Can have chitin or durasteel reinforcing plates added, for extra +6 or +9 Soak respectively, which do not add further Dexterity penalties (see below). Soak: 23 Soak: 35 Soak: 17 Soak: 50 |
Armor Upgrades - for the Player only!
Penalty: None Restriction: Available to the MC only; not NPCs.
Penalty: None Restriction: Available to the MC only; not NPCs. |