Version 0.8.3.3: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
No edit summary
Line 36: Line 36:
* Slave masters/mistresses now affect imprisoned NPCs if that NPC is assigned to them.
* Slave masters/mistresses now affect imprisoned NPCs if that NPC is assigned to them.
* '''Tormentor effect:''' Slave masters/mistresses now have a daily 15% chance of lowering assigned, imprisoned NPCs' WILLPOWER (down to a minimum of 4) if the slave master doesn't have the Pure trait and has a Kindness below 50. A Kindness below 25 increases the Tormentor effect to 25%.
* '''Tormentor effect:''' Slave masters/mistresses now have a daily 15% chance of lowering assigned, imprisoned NPCs' WILLPOWER (down to a minimum of 4) if the slave master doesn't have the Pure trait and has a Kindness below 50. A Kindness below 25 increases the Tormentor effect to 25%.
===New Story NPC: Valerie Borsow===
Valerie Borsow is now available at Furry's Tavern, if you spend a number of nights listening to rumors and socialize with old friends. She comes with a small/medium quest (Amiable+ > Ask about background) that's similar to the Cyber Cannon riddle - no handholding but with big rewards.
==Combat overhaul==
* Nervous states: NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) now have a 10% risk of becoming nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.
* Natural marksman: To compensate the growing power of melee combat, the ranged combat skill now scales exactly like STR damage bonus. This scaling begins at *Ranged combat 50+* and is potentially endless. A ranged skill of 120 should provide around 7 extra damage.
* Decreased the maximum damage yield from power strikes (melee combat). Median damage from PS should now be roughly 4-5 points less.
* NPCs with Discipline 24 or less now receive a -10 chance penalty in combat.
==New random captives system==
Kymanto now offers drunkards, brawlers, unlucky fortune seekers and other rabble to all their licensed slavers. This is a rather new system that'll be further enhanced in later versions. For this release (0833), we have a semi-scripted randie called Aaron, who also introduces a completely new trait (Berserker).


==Follower groups==
==Follower groups==

Revision as of 12:28, 25 June 2024

Released: June XX, 2024.

Gameplay changes

  • [Game Engine] Increased available save slots from 8 to 12.
  • [Locations] Going to The Mastersphere (first class) now increases Palace Rating with 100 points.
  • [Sex Engine] Critical rolls during vaginal sex (doggy/missionary) now increase the MC's Copulation skill up to a maximum of 100.
  • [NPC] The toggle armor/clothing button is now *personal* for each NPC instead of having one global on/off state.
  • [NPC] It is now much harder to use the Acrobatics homeschooling sessions for increasing DEXTERITY.
  • [NPC] Ansel will no longer ~~steal from you~~ supply himself with basic necessities if his Respect is 20+.
  • [NPC] Tweaked The Black Scorpion enemy capture NPC to be a little less powerful.
  • [NPC] Scavengers that are convicts or slaves and have an Affection that is Despising or worse, now receive a significant yield penalty (more or less useless unless they have scavvie trait).
  • [NPC] Added new trait: Unbreakable.
  • [NPC] There is now a -15 penalty to your household's Herald Skill if the Herald is either a convict or a slave.
  • [NPC] Janitors that are convicts or slaves and have an Affection that is Despising or worse, or if they are Angry, will now be very bad at performing repair work.
  • [NPC ] Slaves/convicts that are assigned as Janitors, with WILLPOWER 10+ will now try to sabotage your household if they are Abhorred- or Angry.
  • [HOUSEHOLD] Added Discipline update scripts for external workshops.
  • [ECONOMY] You can now sell HULC armors (NPC) to private mercenaries through Redhaven Market contacts. The price scales with the same "remaining HULC armors" variable used at the transit department. Selling a HULC armor will not increase that value, however. This means that looting HULC parts and building a complete set in the late game can be a very rewarding crafting mission.
  • [ECONOMY] All armor SELL values are increased if City Control drops below 10 (market demand effect).

Random NPCs

  • Added 5 new random male enemy sets (Av312-Av316).
  • Added 1 new scripted male enemy/ally set (Av357).
  • Added 25 male and 5 female names.
  • Added 5 new last names.
  • Added 400 words of random dialogue.

Political events and factions

  • Six new main Political events have been added, dealing with rebel and (2nd) republic doings. Some of these master events can split into other outcomes, which gives a total of 12 different flavor events.
  • The Republic now gains a daily tax based on random factors, Control and Prosperity.
  • Updated Earth's and Raana's timelines with more info and additional events.

Jail cell overhaul

  • Both jail cell upgrades now provide the same WILLPOWER-lowering effects (20% daily chance).
  • The upgraded jail cell will only lower Affection down to Despising (19) instead of Abhorred (9).
  • Paragons and ex-paragons have a 10% daily chance of decreasing their WILLPOWER compared other NPCs (20%).
  • Slave masters/mistresses now affect imprisoned NPCs if that NPC is assigned to them.
  • Tormentor effect: Slave masters/mistresses now have a daily 15% chance of lowering assigned, imprisoned NPCs' WILLPOWER (down to a minimum of 4) if the slave master doesn't have the Pure trait and has a Kindness below 50. A Kindness below 25 increases the Tormentor effect to 25%.

New Story NPC: Valerie Borsow

Valerie Borsow is now available at Furry's Tavern, if you spend a number of nights listening to rumors and socialize with old friends. She comes with a small/medium quest (Amiable+ > Ask about background) that's similar to the Cyber Cannon riddle - no handholding but with big rewards.

Combat overhaul

  • Nervous states: NPCs and enemies with WILLPOWER below 5 (25 on Grimdark difficulty) now have a 10% risk of becoming nervous in combat (-50 chance for one round) *if* both their Ranged and Melee skills are below 80.
  • Natural marksman: To compensate the growing power of melee combat, the ranged combat skill now scales exactly like STR damage bonus. This scaling begins at *Ranged combat 50+* and is potentially endless. A ranged skill of 120 should provide around 7 extra damage.
  • Decreased the maximum damage yield from power strikes (melee combat). Median damage from PS should now be roughly 4-5 points less.
  • NPCs with Discipline 24 or less now receive a -10 chance penalty in combat.

New random captives system

Kymanto now offers drunkards, brawlers, unlucky fortune seekers and other rabble to all their licensed slavers. This is a rather new system that'll be further enhanced in later versions. For this release (0833), we have a semi-scripted randie called Aaron, who also introduces a completely new trait (Berserker).

Follower groups

You can now assign up to six different follower groups and switch between each group with just one click. All *current* followers are automatically reassigned to old jobs when dismissed. Switching groups can be performed at home or when in Redhaven unless you build the Stables (horse lvl. 2+).

Art

  • The "Won Combat" window now alternates between four different scenes.
  • Replaced or added many interior/exterior scenes (taverns, arena, bathrooms etc).
  • Added 4 new harness + collar/chain wardrobe pics for Adrienne and Laika (Tier request).
  • Replaced 6 Aria sex scenes.
  • Added Aria's Morning BJ set.
  • Added 21 Arena scenes (Nicole, Caitlin, Dakota, Aisha, Averil, Loren, Mai-Lynn).
  • Added 7 wardrobe pics for The Valkyria (mostly armor).
  • Added 2 bathing scenes (Caitlin, Aisha).
  • Added 5 Office missionary scenes (Kelly, Nichole x2, Adora, Kate) Tier request.
  • Added 3 new random hangar scenes for The Mastersphere.
  • Added combat sprites for the Cultist Monk NPC.

Bug fixes

  • Fixed a serious bug that would freeze the game if certain slaves ran away during camping trips.
  • Fixed a serious bug that wouldn't unassign arena NPCs from their slots when sold or killed.
  • Fixed a serious bug that would unset the "Days in Bondage" variable.
  • Fixed a serious bug that would add a ghost arena NPC when unassigning tavern goldwalkers.
  • Fixed a serious bug that wouldn't reset the head chef title if you "clear all titles" in the debug menu. Use the "clear all titles" command again to properly reset it.
  • Fixed a bug that would throw a red error when adding Aisha to your household in the Penthouse.
  • Fixed a bug that would display blank screens for certain NPCs during the evening.
  • Fixed a bug that allowed you to add more NPCs than allowed.
  • Fixed the broken make out image for old Issid NPCs.
  • You can no longer assign convicts and slaves as foremen.
  • The Preacher trait should now provide its +15 conversion bonus.
  • Fixed a bug that would screw up birthday proclamations for NPCs if the MC's age was set to Freeze.
  • You can no longer have a private session with Eliana while doing her quest.
  • You can no longer interact with (and add) Raana-dwelling NPCs while up at The Mastersphere.
  • Fixed a bug that wouldn't increase DEX and Discipline from horse riding assignments.
  • Fixed a bug that would deduct $2500 instead of $1900 for the second camp upgrade.
  • Fixed a bug that wouldn't assign the Techie trait (MC) during character creation.
  • Fixed a bug that enabled to you gain the Engineer trait for free by selecting and then deselecting it during character creation.
  • Fixed a bug that would apply player/NPC damage reduction to enemies under certain circumstances (combat).
  • Fixed a bug that wouldn't allow you to turn around (view behind) NPCs in the randies container (Adora).
  • Fixed a bug that would leave a blank interaction pane if interacting with gardeners after 5 pm.
  • Fixed a bug that wouldn't deduct money for the IMS Ulthar event.
  • Fixed a bug that would screw up the quest log for The Goonies if you took them out after freeing Rosita Ice.
  • Replaced several arena pics that were too tall (10px), creating overlapping issues.
  • Fixed a bug that would display double win/loss pics for Aria at the Arena.
  • Fixed a bug that wouldn't display Morning BJ placeholders.
  • Fixed many typos.