Difference between revisions of "Power Value"

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m (added gains from tavern & external workshop)
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* Medium and high-tier mercenaries: '''+1-3/NPC'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
*MC with Melee or Ranged skill above 49: '''+1'''
*MC with Melee or Ranged skill above 49: '''+1'''
*HULC suits owned: '''+1 per'''


===Influence===
===Influence===
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* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* Completing [[Kymanto Hall|Kymanto]] [[Quests#Main quests|questline]] (Chapter 2): '''+1'''
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''
* Completing [[Walton's Smithery|Walton's Guns]] [[Quests#Vendor quests|questline]]: '''+1'''
=== Property Development ===
* Building a [[Workshop]] on an [[External Plots|External Plot]] (not inside your home compound): '''+2'''
* Building a [[Taverns|Tavern]] on an [[External Plots|External Plot]]: '''+2'''


===Business Power (from investments)===
===Business Power (from investments)===
Investments increase Business power:
Investments increase Business Power:


* [[Business power]] 10+: '''+1'''
* [[Business power|Business Power]] 10+: '''+1'''
* [[Business power]] 20+: '''+1'''
* [[Business power|Business Power]] 20+: '''+1'''


===Factions===
===Factions===

Revision as of 18:49, 1 June 2024

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might[edit | edit source]

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1
  • HULC suits owned: +1 per

Influence[edit | edit source]

Wealth[edit | edit source]

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events[edit | edit source]

Property Development[edit | edit source]

Business Power (from investments)[edit | edit source]

Investments increase Business Power:

Factions[edit | edit source]

Vassalized factions add 1/3 their Power Value to the MC's.

A faction becomes your Vassal if you reach 100 standing with it. At that point they don't just contribute to your faction's Power Value, they can give you money and influence daily.