Traits (MC): Difference between revisions

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'''Cost:''' 10.<br>
'''Cost:''' 10.<br>
'''Requirements:''' Ranged combat 35+.<br>
'''Requirements:''' Ranged combat 35+.<br>
'''Effects''': The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all onehanded sidearms.
'''Effects''': The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.


===Large manhood===
===Large manhood===
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'''Cost:''' 15.<br>
'''Cost:''' 15.<br>
'''Requirements:''' None.<br>
'''Requirements:''' None.<br>
'''Effects''': Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.
'''Effects''': Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All [[pool parties]] and other party events provide an additional +1 [[Happiness and Affection|Happiness]] and double the amount of [[Happiness and Affection|Affection]] (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.


===Techie===
===Techie===
'''Cost:''' 15.<br>
'''Cost:''' 15.<br>
'''Requirements:''' Science 30+.<br>
'''Requirements:''' Science 30+.<br>
'''Effects''': The player receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.
'''Effects''': The player receives a +20 chance bonus during all [[Hacking]] attempts, and starts the game with a level 2 [[handheld computer]].


===Tough===
===Tough===
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'''Cost:''' 15.<br>
'''Cost:''' 15.<br>
'''Requirements:''' None.<br>
'''Requirements:''' None.<br>
'''Effects''': The player naturally generates two devotion points per day - to whatever religion he belongs. He also receives a +15 chance bonus when trying to convert others to his faith.
'''Effects''': The player naturally generates two [[Devotion]] points per day - to whatever [[Religion]] he belongs. He also receives a +15 chance bonus when trying to [[Convert]] others to his faith.


===Sharpshooter===
===Sharpshooter===
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'''Cost:''' 20.<br>
'''Cost:''' 20.<br>
'''Requirements:''' None.<br>
'''Requirements:''' None.<br>
'''Effects''': The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenagers NPCs.
'''Effects''': The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.


===Wealthy===
===Wealthy===

Revision as of 06:15, 27 May 2024

Normal Traits

The listed traits below are normal traits that all players can acquire.

Attractive

Cost: 30.
Requirements: Charm 35+.
Effects: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.

Brainy

Cost: 20.
Requirements: INTELLIGENCE 40+.
Effects: The player can extract additional skill points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.

Crackshot

Cost: 50.
Requirements: Ranged combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Crafter

Cost: 10.
Requirements: Artisan 20+.
Effects: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.

Deadly strike

Cost: 50.
Requirements: Melee combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Disciplined

Cost: 30.
Requirements: None.
Effects: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.

Engineer

Cost: 10.
Requirements: None.
Effects: The player can build double the amount of house and yard upgrades in a day.

Gunslinger

Cost: 10.
Requirements: Ranged combat 35+.
Effects: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.

Large manhood

Cost: 5.
Requirements: None.
Effects: The player's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.

Massive load

Cost: 0.
Requirements: None.
Effects: A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.

This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC's load orally.

Party animal

Cost: 15.
Requirements: None.
Effects: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.

Techie

Cost: 15.
Requirements: Science 30+.
Effects: The player receives a +20 chance bonus during all Hacking attempts, and starts the game with a level 2 handheld computer.

Tough

Cost: 30.
Requirements: Stamina 30+.
Effects: The player's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.

Preacher

Cost: 15.
Requirements: None.
Effects: The player naturally generates two Devotion points per day - to whatever Religion he belongs. He also receives a +15 chance bonus when trying to Convert others to his faith.

Sharpshooter

Cost: 10.
Requirements: None.
Effects: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.

Manhunter

Cost: 15.
Requirements: None.
Effects: The player receives a +15% chance when incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% Estimated sale price thanks to a special connection.

Teen subduer

Cost: 20.
Requirements: None.
Effects: The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.

Wealthy

Cost: 25.
Requirements: An Adept+ skill class background.
Effects: The player starts with $5,000 and a retainer that provides a permanent $15/day income.

Wildborn

Cost: 10.
Requirements: Survival 20+.
Effects: The player receives a +10 chance bonus and up to 50% extra yield during hunting actions.

MoR Enhanced Traits

The listed traits below are only available to those who have the Tier4+ version of Master of Raana.

Adonis

Cost: 40.
Requirements: None.
Effects: The player's body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).

Superb

Cost: 50.
Requirements: None.
Effects: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).

Stryker V3

Cost: 75.
Requirements: None.
Effects: The player is one of the few lucky people in Ikaanos to have a Stryker V3 implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.

Inheritance

Cost: 30.
Requirements: None.
Effects: The player starts the game with a unique quest (available after the Turtorial) that will give him a considerable amount of items.

$750,000

Cost: 40.
Requirements: None.
Effects: The player has been an investor all his life and now he has almost one million dollars at his disposal. That's an ordinary worker's salary for 50 years.

Coilgun

Cost: 5.
Requirements: None.
Effects: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.

Great Sword

Cost: 5.
Requirements: None.
Effects: The player has carried his father's Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)

Skillbooks

Cost: 10.
Requirements: None.
Effects: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama's Handbook, and The Pain of Rose)

Duraplate

Cost: 10.
Requirements: None.
Effects: The player has invested in a $10,000+ combat suit decked with durasteel plates. It's good to always be heavily protected in a city like Ikaanos.

25K Influence

Cost: 20.
Requirements: None.
Effects: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and "the right connections".