Power Value: Difference between revisions

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=== Military might ===
=== Military might ===
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39.  
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39.


The MC counts as a Soldier when he has Melee or Ranged skill above 49.
The MC counts as a Soldier when he has Melee or Ranged skill above 49. 
 
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
* 10+ Soldiers: '''+1'''
* 10+ Soldiers: '''+1'''
* 15+ Soldiers: '''+1'''
* 15+ Soldiers: '''+1'''
Line 14: Line 16:
* 75+ Soldiers: '''+4'''
* 75+ Soldiers: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''
*MC with Melee or Ranged skill above 49: '''+1'''


===Influence===
===Influence===

Revision as of 16:29, 6 May 2024

These factors determine the Power Value of the MC's Faction.

(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)

Military might

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events

Business Power (from investments)

Investments increase Business power:

Factions

Vassalized factions add 1/3 their Power Value to the MC's.