Getting started (old): Difference between revisions

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  Walking into the vast realm of Masters of Raana might be a bit confusing. Unlike other games you may have played, Masters of Raana is as open-world as '''''GrimDark (the independent solo developer of the game)''''' can make it. There are no fixed courses, no artificial choices that have no actual influence on gameplay, no "rails", so to speak.
  Walking into the vast realm of Masters of Raana might be a bit confusing. Unlike other games you may have played, Masters of Raana is as open-world as '''''GrimDark (the independent solo developer of the game)''''' can make it. There are no fixed courses, no artificial choices that have no actual influence on gameplay, no "rails", so to speak.
  You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper diary as your guide.
  You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper journal as your guide.
  This can be disconcerting to the average player, thus this section of the wiki seeks to provide you a few tips to gently nudge you along. Some tips and tricks, so to speak.
  This can be disconcerting to the average player, thus this section of the wiki seeks to provide you a few tips to gently nudge you along. Some tips and tricks, so to speak.



Revision as of 08:52, 13 February 2022

Walking into the vast realm of Masters of Raana might be a bit confusing. Unlike other games you may have played, Masters of Raana is as open-world as GrimDark (the independent solo developer of the game) can make it. There are no fixed courses, no artificial choices that have no actual influence on gameplay, no "rails", so to speak.

You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper journal as your guide.

This can be disconcerting to the average player, thus this section of the wiki seeks to provide you a few tips to gently nudge you along. Some tips and tricks, so to speak.

The importance of starting traits

Most players would agree that choosing the Wealthy Trait is a good choice if you want a comfortable start without an immediate need to find jobs. It also provides you with enough cash to buy your first slave from Kymanto.

Following the main quest

Getting your first slave

Following your brother's footsteps inevitably leads you to the Kymanto syndicate. This organization has six available slaves that you can purchase, train, and interact with. You're able to buy Lovisa, Amelia, and Rebecca right away, but the Tier 2 requires you to finish the two first Kymanto quests

The easiest slave

Making money