Power Value: Difference between revisions

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These actions and assignments affect the MC's Power Value.
These factors affect the MC's Power Value:


* '''10+ NPCs with a Melee ''or'' Ranged skill above 39:''' +1.
=== Military might ===
* '''15+ NPCs with a Melee ''or'' Ranged skill above 39:''' +1.
* 10+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
* '''25+ NPCs with a Melee ''or'' Ranged skill above 39:''' +2.
* 15+ NPCs with a Melee ''or'' Ranged skill above 39: '''+1'''
* '''50+ NPCs with a Melee ''or'' Ranged skill above 39:''' +3.
* 25+ NPCs with a Melee ''or'' Ranged skill above 39: '''+2'''
* '''75+ NPCs with a Melee ''or'' Ranged skill above 39:''' +4.
* 50+ NPCs with a Melee ''or'' Ranged skill above 39: '''+3'''
* '''Medium and high-tier mercenaries:''' +1-3/NPC.
* 75+ NPCs with a Melee ''or'' Ranged skill above 39: '''+4'''
* Medium and high-tier mercenaries: '''+1-3/NPC'''


===Influence and cash based===
===Influence===
* '''Influence 600+:''' +1.
* Influence 600+: '''+1'''
* '''Influence 1,500+:''' +1.
* Influence 1,500+: '''+1'''
* '''Influence 2,500+:''' +1.
* Influence 2,500+: '''+1'''
* '''Influence 5,000+:''' +1.
* Influence 5,000+: '''+1'''
* '''Influence 10,000+:''' +1.
* Influence 10,000+: '''+1'''
* '''Influence 25,000+:''' +1.
* Influence 25,000+: '''+1'''
* '''Influence 50,000+:''' +2.
* Influence 50,000+: '''+2'''
* '''Influence 75,000+:''' +1.
* Influence 75,000+: '''+1'''
* '''Influence 100,000+:''' +1.
* Influence 100,000+: '''+1'''
* '''Influence 150,000+:''' +1.
* Influence 150,000+: '''+1'''
* '''Influence 200,000+:''' +2.
* Influence 200,000+: '''+2'''


* '''Cash 40,000+:''' +1.
=== Wealth ===
* '''Cash 70,000+:''' +1.
* Cash 40,000+: '''+1'''
* '''Cash 120,000+:''' +1.
* Cash 70,000+: '''+1'''
* '''Cash 500,000+:''' +1.
* Cash 120,000+: '''+1'''
* '''Cash 1,000,000+:''' +1.
* Cash 500,000+: '''+1'''
* '''Cash 10,000,000+:''' +1.
* Cash 1,000,000+: '''+1'''
* '''Cash 100,000,000+:''' +2.
* Cash 10,000,000+: '''+1'''
* Cash 100,000,000+: '''+2'''


===Event based===
===Events===
* '''Completing Kymanto questline (Chapter 2):''' +1.
* Completing [[Kymanto Syndicate|Kymanto]] questline (Chapter 2): '''+1'''
* '''Completing Walton's Guns questline:''' +1.
* Completing [[Walton's Smithery|Walton's Guns]] questline: '''+1'''


===Various investments===
===Business Power (from investments)===
Investments increase Business power:
Investments increase Business power:


* '''Business power 10+:''' +1.
* Business power 10+: '''+1'''
* '''Business power 20+:''' +1.
* Business power 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions always add their Power Value/3 to the MC's.
Vassalized factions add 1/3 their Power Value to the MC's.

Revision as of 12:52, 26 March 2024

These factors affect the MC's Power Value:

Military might

  • 10+ NPCs with a Melee or Ranged skill above 39: +1
  • 15+ NPCs with a Melee or Ranged skill above 39: +1
  • 25+ NPCs with a Melee or Ranged skill above 39: +2
  • 50+ NPCs with a Melee or Ranged skill above 39: +3
  • 75+ NPCs with a Melee or Ranged skill above 39: +4
  • Medium and high-tier mercenaries: +1-3/NPC

Influence

  • Influence 600+: +1
  • Influence 1,500+: +1
  • Influence 2,500+: +1
  • Influence 5,000+: +1
  • Influence 10,000+: +1
  • Influence 25,000+: +1
  • Influence 50,000+: +2
  • Influence 75,000+: +1
  • Influence 100,000+: +1
  • Influence 150,000+: +1
  • Influence 200,000+: +2

Wealth

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events

Business Power (from investments)

Investments increase Business power:

  • Business power 10+: +1
  • Business power 20+: +1

Factions

Vassalized factions add 1/3 their Power Value to the MC's.