Titles (Slaves): Difference between revisions
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* '''If Science skill is above 50 and Anvil is installed:''' All MC's NON-UPGRADED armors regenerate one Soak point per day. | * '''If Science skill is above 50 and Anvil is installed:''' All MC's NON-UPGRADED armors regenerate one Soak point per day. | ||
* '''If Science skill is above 80 and Anvil is installed:''' All MC's armors regenerate one Soak point per day. | * '''If Science skill is above 80 and Anvil is installed:''' All MC's armors regenerate one Soak point per day. | ||
===Risks=== | |||
* '''If Ranged ''and'' Melee skill is below 20:''' MC recieves a -10 hit chance in combat, if slave is appointed as follower and is conscious. | |||
* '''If Intelligence is below 30:''' All enemies have a +10 bonus to hit the quartermistress during combat. | |||
==Nanny== | |||
A nanny's main occupation is to see to and care for her Master's children – their needs and their education. | |||
===Benefits=== | |||
* '''Daily:''' a chance to improve your child's skills in various ways - but severely reduced if nanny's Intelligence is below 40. | |||
* '''If assigned to a household without children below the age of ten:''' A small chance to increase your wife's Happiness, daily. | |||
===Risks=== | ===Risks=== | ||
* ''' | *'''None.''' | ||
Revision as of 23:56, 25 March 2024
Titles are household assignments that you bestow upon trusted slaves. A title brings great responsibility, but also a chance for a slave to use her skills to the benefit of her Master's household.
Head maid
Probably the most revered title of all. A head maid has responsibilty over all other slaves, manages the household's economy and eases many of the burdens from her Master.
Benefits
- If Domestic skill is above 60: -$3 Maintenance/day.
- If Head maid has Workaholic trait: +4 Influence/day.
- If Discipline is 60 or higher: +1 Discipline raise chance/day (15%) for slaves with Discipline below 50.
Risks
- If Domestic skill is below 20 or Intelligence is below 30: +$5 Maintenance/day.
- If Head maid has Malevolent trait: -1 Happiness loss risk (15%) for slaves with Willpower below 59.
Pantry girl
A pantry girl has responsibility for buying groceries and often lead a team of other girls (if available) in the kitchen. She's also the head chef.
Benefits
- If Domestic skill is above 80: Slaves eat 1R less/day (minimum 1).
- If Domestic skill is above 60: Seasoning/food luxuries costs 50% less.
- If Domestic skill is above 50: +15 success chance during dinner parties, IF slave is assigned as a servant.
Risks
- If Domestic skill is below 20: Pantry girl spoils one extra Ration per day.
- If Domestic skill is below 20 and Intelligence is below 30: Small risk of food poisoning (5%/day).
Quartermistress
A quatermistress is the Master's Aide-de-camp. She's often a seasoned warrior that helps her patron in combat and with other combat-related chores.
Benefits
- If Ranged or Melee skill is above 80: MC recieves a +10 hit chance in combat, if slave is appointed as follower, is conscious and has a Neutral or higher Affection.
- If Medicine skill is above 40: MC heals an additional 5 Health points per day, if slave is conscious and has a Neutral or higher Affection.
- If Science skill is above 50 and Anvil is installed: All MC's NON-UPGRADED armors regenerate one Soak point per day.
- If Science skill is above 80 and Anvil is installed: All MC's armors regenerate one Soak point per day.
Risks
- If Ranged and Melee skill is below 20: MC recieves a -10 hit chance in combat, if slave is appointed as follower and is conscious.
- If Intelligence is below 30: All enemies have a +10 bonus to hit the quartermistress during combat.
Nanny
A nanny's main occupation is to see to and care for her Master's children – their needs and their education.
Benefits
- Daily: a chance to improve your child's skills in various ways - but severely reduced if nanny's Intelligence is below 40.
- If assigned to a household without children below the age of ten: A small chance to increase your wife's Happiness, daily.
Risks
- None.