Weapons: Difference between revisions
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'''REMINGTON RIFLE''' [[File:Rifle-01.png|right|150px]] | '''REMINGTON RIFLE''' [[File:Rifle-01.png|right|150px]] | ||
'''Ammo:''' .30-06 cartridges. <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $ <br> | '''Ammo:''' .30-06 cartridges. <br> '''Damage:''' +30/+20 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' Medium <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''SHOTGUN''' [[File:Shotgun.png|right|150px]] | '''SHOTGUN''' [[File:Shotgun.png|right|150px]] | ||
'''Ammo:''' Shells. <br> '''Damage:''' +12/+26. <br> '''Armor piercing:''' No. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | '''Ammo:''' Shells. <br> '''Damage:''' +12/+26. <br> '''Armor piercing:''' No. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''AUTOMATIC RIFLE''' [[File:AutoRifle.png|right|150px]] | '''AUTOMATIC RIFLE''' [[File:AutoRifle.png|right|150px]] | ||
'''Ammo:''' 7.62 mm. <br> '''Damage:''' +38. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | '''Ammo:''' 7.62 mm. <br> '''Damage:''' +38. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''.50 cal RIFLE''' [[File:50cal.png|right|150px]] | '''.50 cal RIFLE''' [[File:50cal.png|right|150px]] | ||
'''Ammo:''' .50. <br> '''Damage:''' +45/30. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | '''Ammo:''' .50. <br> '''Damage:''' +45/30. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | '''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | ||
'''Ammo:''' Grenades. <br> '''Damage:''' +62*. <br> '''Armor piercing:''' Kinetic. <br> '''Recoil:''' Low. <br> '''Base Price:''' $ <br> | '''Ammo:''' Grenades. <br> '''Damage:''' +62*. <br> '''Armor piercing:''' Kinetic. <br> '''Recoil:''' Low. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''COILGUN''' [[File:Coilbutt.png|right|150px]] | '''COILGUN''' [[File:Coilbutt.png|right|150px]] | ||
'''Ammo:''' MAG Projectile. <br> '''Damage:''' +45. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | '''Ammo:''' MAG Projectile. <br> '''Damage:''' +45. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | '''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | ||
'''Ammo:''' Energy cells. <br> '''Damage:''' +60. <br> '''Armor piercing:''' No. <br> '''Recoil:''' None. <br> '''Base Price:''' $ <br> | '''Ammo:''' Energy cells. <br> '''Damage:''' +60. <br> '''Armor piercing:''' No. <br> '''Recoil:''' None. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
'''<<CLASSIFIED>>''' [[File:cyber.png|right|150px]] | '''<<CLASSIFIED>>''' [[File:cyber.png|right|150px]] | ||
'''Ammo:''' <<classified>>. <br> '''Damage:''' +92. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low. <br> '''Base Price:''' $ <br> | '''Ammo:''' <<classified>>. <br> '''Damage:''' +92. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low. <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' | ||
<br><br><br> | <br><br><br> | ||
Revision as of 18:16, 25 March 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 39 (low) or 69 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Ranged weapons
Ammo: Bolts Ammo: 9mm bullets Ammo: •45 bullets Ammo: 9mm bullets Ammo: .30-06 cartridges. Ammo: Shells. Ammo: 7.62 mm. Ammo: .50. Ammo: Grenades. Ammo: MAG Projectile. Ammo: Energy cells. Ammo: <<classified>>. |
Melee
Damage: +0 Damage: +3 Damage: +7 Damage: +9 Damage: +11 Damage: +12 Damage: +13 Damage: +15 Damage: +26 Damage: +38 |