Weapons: Difference between revisions
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'''COMBAT KNIFE'''[[File:Knifebutt2.png|right|136x136px]]'''Damage:''' +7. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. <br> '''Reach:''' 0. | '''COMBAT KNIFE'''[[File:Knifebutt2.png|right|136x136px]]'''Damage:''' +7. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. <br> '''Reach:''' 0. | ||
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'''COMBAT STAFF''' [[File: | '''COMBAT STAFF'''[[File:Staffbutt.png|right|136x136px]]'''Damage:''' +9. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. <br> '''Reach:''' 1. | ||
'''Damage:''' +9. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. <br> '''Reach:''' 1. | |||
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'''SPEAR''' [[File:spear.png|right|150px]] | '''SPEAR''' [[File:spear.png|right|150px]] | ||
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'''Damage:''' +12. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. <br> '''Reach:''' 1. | '''Damage:''' +12. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. <br> '''Reach:''' 1. | ||
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'''SWORD''' [[File: | '''SWORD'''[[File:Swordbutt.png|right|136x136px]]'''Damage:''' +13. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. <br> '''Reach:''' 1. | ||
'''Damage:''' +13. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. <br> '''Reach:''' 1. | |||
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'''SLEDGEHAMMER'''[[File:Sledgebutt2.png|right|136x136px]]'''Damage:''' +15.<br> '''Armor piercing:''' No. <br> '''Speed:''' Slow. <br> '''Reach:''' 1. | '''SLEDGEHAMMER'''[[File:Sledgebutt2.png|right|136x136px]]'''Damage:''' +15.<br> '''Armor piercing:''' No. <br> '''Speed:''' Slow. <br> '''Reach:''' 1. |
Revision as of 18:12, 25 March 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 39 (low) or 69 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Ranged weapons
Ammo: Bolts. Ammo: 9mm bullets. Ammo: .45 bullets. Ammo: 9mm bullets. Ammo: .30.06 cartridges. Ammo: Shells. Ammo: 7.62 mm. Ammo: .50. Ammo: Grenades. Ammo: MAG Projectile. Ammo: Energy cells. Ammo: <<classified>>. |
Melee
Damage: +0. Armor piercing: No. Speed: Fast. Reach: 0.
Armor piercing: No. Speed: Fast. Reach: 0.
Armor piercing: No. Speed: Medium. Reach: 1.
Damage: +11. Damage: +12. Armor piercing: No. Speed: Medium. Reach: 1.
Armor piercing: No. Speed: Slow. Reach: 1.
Damage: +26. Damage: +38. |
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