Doctor's Hall: Difference between revisions

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Created page with "thumb|500px|right ==Overview== Formerly known as Crystal Height's Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana. ===Implant & Surgery=== *Healing Implant Mark I **Healing Implant Mark II ***Healing Implant Mark III *Health Implant Mark I **Health Implant Mark II ***Health Implant Mark III *Evercock Implant *Sureshot Implant *Joycum Implant *Plastic Surgery (Player and NPCs)..."
 
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Updated the page to include the prices, the descriptions of the individual items.
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===Implant & Surgery===
===Implant & Surgery===
*Healing Implant Mark I
*Healing Implant Mark I ($12,000):
**Healing Implant Mark II
''A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points much faster (%50).''
***Healing Implant Mark III
*Healing Implant Mark II ($16,000):
*Health Implant Mark I
''Upgrade your nanite generating ezx-ejector with his overclocked micro processor. Improves healing rate by 200%.''
**Health Implant Mark II
*Healing Implant Mark III ($30,000):
***Health Implant Mark III
''An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).''
*Evercock Implant
*Health Implant Mark I ($50,000):
*Sureshot Implant
''One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. '''Increase max Health to 150.'''''
*Joycum Implant
*Health Implant Mark II ($65,000):
*Plastic Surgery (Player and NPCs)
''An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''Max Health increased to 200.'''''
*Evercock Implant ($125,000):
''The EverCock (TM) implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the '''sexually depleted''' state.''
*Sureshot Implant ($15,000):
''The SureShot(TM) bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your CHarm with 5 points. The devilish eye does however also lower the Escape risk of all slaves.''
*Joycum Implant ($15,000):
''The JoyCum(TM) implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.'''''
*Plastic Surgery (Player) ($7,000):
''Put yourself under the knife and enhance your Charm with 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery.<br>This procedure requires a minimum of 7 Stamina points!''*Plastic Surgery (Player) ($7,000):
''Put yourself under the knife and enhance your Charm with 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery.<br>This procedure requires a minimum of 7 Stamina points!''
*Plastic Surgery (NPCs) ($4,000):
''Put your current active NPC (NPC name here) under the knife and enhance her/his Beauty with 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery.<br>This procedure requires a minimum of 7 Stamina points!''


===Healing & Material===
===Healing & Material===

Revision as of 11:07, 18 March 2024

Overview

Formerly known as Crystal Height's Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana.

Implant & Surgery

  • Healing Implant Mark I ($12,000):

A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points much faster (%50).

  • Healing Implant Mark II ($16,000):

Upgrade your nanite generating ezx-ejector with his overclocked micro processor. Improves healing rate by 200%.

  • Healing Implant Mark III ($30,000):

An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).

  • Health Implant Mark I ($50,000):

One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. Increase max Health to 150.

  • Health Implant Mark II ($65,000):

An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. Max Health increased to 200.

  • Evercock Implant ($125,000):

The EverCock (TM) implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the sexually depleted state.

  • Sureshot Implant ($15,000):

The SureShot(TM) bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your CHarm with 5 points. The devilish eye does however also lower the Escape risk of all slaves.

  • Joycum Implant ($15,000):

The JoyCum(TM) implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.

  • Plastic Surgery (Player) ($7,000):

Put yourself under the knife and enhance your Charm with 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery.
This procedure requires a minimum of 7 Stamina points!
*Plastic Surgery (Player) ($7,000): Put yourself under the knife and enhance your Charm with 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery.
This procedure requires a minimum of 7 Stamina points!

  • Plastic Surgery (NPCs) ($4,000):

Put your current active NPC (NPC name here) under the knife and enhance her/his Beauty with 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery.
This procedure requires a minimum of 7 Stamina points!

Healing & Material

  • Doctor's Kit: $600
  • Injector (x10): $220
  • Power Cores: $900/unit