Assignments and Jobs: Difference between revisions
m Clarifyung that only males can raise Anal proficiency. |
Slave Master/Mistress corrections/clarifications/layout changes |
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! Stat !! Increased By !! Max limit !! Decreased By !! Min limit | ! Stat !! Increased By !! Max limit !! Decreased By !! Min limit | ||
|- | |- | ||
| Willpower || | | Willpower || Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait||80||Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less||10 | ||
|- | |- | ||
| Corruption || Trainer with 60+ | |Corruption ||Trainer with 60+ Corruption||80||Trainer with 10 or less Corruption.||10 | ||
|- | |- | ||
| Kindness || Trainers with 60+ | |Kindness || Trainers with 60+ Pure trait or 70+ Kindness||80||N/A||N/A | ||
|- | |- | ||
| Discipline || Trainers with 90+ | |Discipline||Trainers with 90+ Discipline or 90+ Workaholic trait||70||Trainers with 29 or less Discipline||10 | ||
|- | |- | ||
| Combat Skills || Trainers with 90+ | | Combat Skills ||Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill|| 70 Ranged/Melee|| N/A||N/A | ||
|- | |- | ||
| Physical Attributes || Trainers with 90+ | |Physical Attributes||Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait||60 Strength & 70 Dexterity(33% chance)|| N/A||N/A | ||
|- | |- | ||
| Sexual Skills || Trainers with 60+ | |Sexual Skills||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait; | ||
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity | |||
|80 Oral/Vaginal & 60 Anal/Kissing skill || N/A||N/A | |||
|- | |- | ||
| Vanilla Trait || Trainers with 60+ | |Vanilla Trait||Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait||100||Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait||0 | ||
|- | |- | ||
| Pure trait || Trainers with 60+ | |Pure trait || Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) || 100 (16.6% chance)||N/A|| N/A | ||
|} | |} | ||
Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. This is determined by comparing the Trainer's Skill to a random number between 1 and 100. | |||
Trainer Skill = Trainer Intelligence + Trainer Discipline | |||
If the Trainer has the Workaholic trait, add 10 to the Skill total | |||
If the Trainer has 500 or more Fame, add 10 to the Skill total | |||
Divide the Skill total by 2 for the final Skill | |||
Then if Skill is greater than the random number (1 to 100), training will occur. | |||
A Slave Master/Mistress will sexually use assigned slaves when they are either: | |||
* Male or Female with 90+ Corruption | |||
* And they have Nymphomaniac trait 60+ or Perverted trait 70+ or Corruption 60+ | |||
==The Academy== | Sexually used slaves will be well… used. | ||
* Oral Wear up to ~79 | |||
* Vagina Wear up to ~74 | |||
* Uncorrupted slaves (<40) | |||
** lose Happiness down to 10 | |||
** gain Fear up 10 | |||
** gain Humiliation | |||
* The Trainer will gain 2 Happiness | |||
== The Academy== | |||
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day. | You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day. | ||
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====Science and Hardware Class==== | ====Science and Hardware Class==== | ||
* '''Stamina loss:''' -10 | * '''Stamina loss:''' -10 | ||
* '''Cost:''' 60$/day | *'''Cost:''' 60$/day | ||
* '''Science:''' 18% chance to increase | *'''Science:''' 18% chance to increase | ||
* '''Academics:''' 12% chance to increase | * '''Academics:''' 12% chance to increase | ||
* '''Discipline:''' 8% chance to increase | *'''Discipline:''' 8% chance to increase | ||
* '''INTELLIGENCE:''' 8% chance to increase | *'''INTELLIGENCE:''' 8% chance to increase | ||
* '''WILLPOWER:''' 8% chance to increase | *'''WILLPOWER:''' 8% chance to increase | ||
* '''Influence:''' +2/day | * '''Influence:''' +2/day | ||
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====History and Anthropology Class==== | ====History and Anthropology Class==== | ||
* Stamina loss: -10 | *Stamina loss: -10 | ||
* Cost: 60$/day | *Cost: 60$/day | ||
* Academics: 22% chance to increase | *Academics: 22% chance to increase | ||
* Science: 12% chance to increase | *Science: 12% chance to increase | ||
* Discipline: 9% chance to increase | *Discipline: 9% chance to increase | ||
* INTELLIGENCE: 9% chance to increase | *INTELLIGENCE: 9% chance to increase | ||
* WILLPOWER: 6% chance to increase | *WILLPOWER: 6% chance to increase | ||
* Influence: +2/day | *Influence: +2/day | ||
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. | A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. | ||
====Administration and Domestic Art Class==== | ====Administration and Domestic Art Class==== | ||
* Stamina loss: -10 | *Stamina loss: -10 | ||
* Cost: 60$/day | *Cost: 60$/day | ||
* Domestic: 18% chance to increase | *Domestic: 18% chance to increase | ||
* Gardening: 16% chance to increase | *Gardening: 16% chance to increase | ||
* Discipline: 12% chance to increase | *Discipline: 12% chance to increase | ||
* INTELLIGENCE: 4% chance to increase | * INTELLIGENCE: 4% chance to increase | ||
* Influence: +2/day | *Influence: +2/day | ||
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. | A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. | ||
====Gymnastics and Performance Class==== | ====Gymnastics and Performance Class==== | ||
* Stamina loss: -25 | *Stamina loss: -25 | ||
* Cost: 80$/day | *Cost: 80$/day | ||
* Acrobatics: 20% chance to increase | *Acrobatics: 20% chance to increase | ||
* Dancing: 15% chance to increase | *Dancing: 15% chance to increase | ||
* Discipline: 15% chance to increase | *Discipline: 15% chance to increase | ||
*Performance: 6% chance to increase | *Performance: 6% chance to increase | ||
* DEXTERITY: 8% chance to increase | * DEXTERITY: 8% chance to increase | ||
* STRENGTH: 8% chance to increase | * STRENGTH: 8% chance to increase | ||
* Influence: +2/day | *Influence: +2/day | ||
* Injury risk | *Injury risk | ||
* Risk (other) | *Risk (other) | ||
A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. | A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. | ||
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===Teaching at Academy=== | ===Teaching at Academy=== | ||
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. | After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors. | ||
* Schedule: 9am-4pm | *Schedule: 9am-4pm | ||
* Minimum skill level : 40 (lecturer) 70 (professor) | *Minimum skill level : 40 (lecturer) 70 (professor) | ||
====Science Lecturer==== | ==== Science Lecturer==== | ||
* Income : $40 | *Income : $40 | ||
* Science : 1.0% chance to increase | *Science : 1.0% chance to increase | ||
* INTELLIGENCE : 2.0% chance to increase | *INTELLIGENCE : 2.0% chance to increase | ||
* WILLPOWER : 3.0% chance to increase | *WILLPOWER : 3.0% chance to increase | ||
* Stamina loss: 20% | *Stamina loss: 20% | ||
* Age : Any | * Age : Any | ||
====Academics Lecturer==== | ====Academics Lecturer==== | ||
* Income : $40 | * Income : $40 | ||
* Discipline : 1.0% chance to increase | *Discipline : 1.0% chance to increase | ||
* INTELLIGENCE : 2.0% chance to increase | *INTELLIGENCE : 2.0% chance to increase | ||
* WILLPOWER : 4.0% chance to increase | * WILLPOWER : 4.0% chance to increase | ||
* Stamina loss: 20% | *Stamina loss: 20% | ||
* Age : Any | *Age : Any | ||
====Science Professor==== | ====Science Professor==== | ||
* Income : $110 | *Income : $110 | ||
* Influence : +4/day | *Influence : +4/day | ||
* Discipline : 2.0% chance to increase | *Discipline : 2.0% chance to increase | ||
* INTELLIGENCE : 4.0% chance to increase | *INTELLIGENCE : 4.0% chance to increase | ||
* WILLPOWER : 10.0% chance to increase | *WILLPOWER : 10.0% chance to increase | ||
* Stamina loss: 30% | *Stamina loss: 30% | ||
* Maximum Age : None | *Maximum Age : None | ||
* Minimum Age : 21, or None @ influence >6000 | *Minimum Age : 21, or None @ influence >6000 | ||
====Academics Professor==== | ====Academics Professor==== | ||
* Income : $90 | *Income : $90 | ||
* Influence : +4/day | *Influence : +4/day | ||
* Discipline : 1.0% chance to increase | *Discipline : 1.0% chance to increase | ||
* INTELLIGENCE : 3.0% chance to increase | *INTELLIGENCE : 3.0% chance to increase | ||
* WILLPOWER : 8.0% chance to increase | *WILLPOWER : 8.0% chance to increase | ||
* Stamina loss: 20% | * Stamina loss: 20% | ||
* Maximum Age : None | *Maximum Age : None | ||
* Minimum Age : 21, or None @ influence >6000 | * Minimum Age : 21, or None @ influence >6000 | ||
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===Horse Riding=== | ===Horse Riding=== | ||
* Hours: 6 p.m. to 8 p.m. | *Hours: 6 p.m. to 8 p.m. | ||
* Base Discipline Gain: 5%/day chance (max 70). | * Base Discipline Gain: 5%/day chance (max 70). | ||
* Base Happiness Gain: 10%/day chance. | * Base Happiness Gain: 10%/day chance. | ||
* DEXTERITY: 6%/day chance to increase (max 60). | *DEXTERITY: 6%/day chance to increase (max 60). | ||
You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise '''Happiness''' over time, and increase a slave's discipline and physical attributes. | You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise '''Happiness''' over time, and increase a slave's discipline and physical attributes. | ||
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====White Stables==== | ====White Stables==== | ||
* Daily Cost: 25$/day | *Daily Cost: 25$/day | ||
* Extra Bonuses: +5 Discipline, +1/day Influence | *Extra Bonuses: +5 Discipline, +1/day Influence | ||
* Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence. | *Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence. | ||
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse] | *Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse] | ||
* Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse] | *Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse] | ||
* Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred] | * Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred] | ||
====Muller's Barn==== | ====Muller's Barn==== | ||
* Daily Cost: 5$/day | *Daily Cost: 5$/day | ||
* Happiness: 10%/day | *Happiness: 10%/day | ||
* Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline | *Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline | ||
* Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse] | *Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse] | ||
* Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse] | *Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse] |
Revision as of 00:08, 13 March 2024
Preparing an NPC for adventures and combat
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot).
Adding NPCs as a Follower immediately terminates their current job assignments.
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..
Most NPC character quests require that you've assigned the NPC to your group in order to resolve his or her quest.
Weapons and gear
You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).
Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.
Links and guides
Read more about weapons here.
Read more about armors here.
Available assignments
Abbot Roo's General Store (Redhaven)
- Daily Income: $25
- Hours: 8 a.m. to 4 p.m.
- Age: 19 or younger
- Risks: Low
Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!
Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day.
Devious Tools (Whitehaven)
- Daily Income: $50
- Hours: 8 a.m. to 4 p.m.
- Age: 35 or younger
- Risks: High!
- Requirements: 50+ Corruption OR Willpower 9-
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.
Secret Garden Bookstore (Whitehaven)
- Daily Income: $25
- Hours: 8.15 a.m. to 4 p.m.
- Age: Any
- Risks: Special
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
Risks involve increased Willpower and heightened Escape risk if your slave's Anger is Upset or worse.
Walton's Smithery (Redhaven)
- Daily Income: $20
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks: None
- MC Background: Soldier lvl 2 or higher.
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.
Nika's clothing store (Westside)
- Daily Income: $40
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks: None
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.
There's a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.
There are no special risks involved - Nikolai doesn't treat his employees as slaves.
The Golden Dragon (Performer) (Crystal Hills)
- Daily Income: $150-$180
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks: Low
- Beauty: 40+ (all slaves in the game meet this requirement)
- Charisma: 60+
- Requirements: Dancing OR Performance 70+
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Work might include overtime - don't be too alarmed if your slave returns late sometimes.
There are no special risks involved other than a very small chance of increased Willpower.
Carpenter (South Redhaven)
- Daily Income: $40
- Hours: 8:30 a.m. to 4 p.m.
- Age: 12+
- Risks: Low
There's a daily 10% chance to increase a worker's STRENGTH by one point up to a maximum of 60.
There's also a 5% risk for a worker to receive a -10 Health injury.
Maid Duty
- Daily Income: 2 Influence
- Hours: Special
- Age: Any
- Risks: None
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.
There are no special benefits other than additional opulence to your household's status, which means an increased influence yield of (+2) per day.
There are also no special risks involved other than what her Master might decide happens during breaks.
Garden Duty
- Daily Income: Special
- Hours: Special
- Age: Any
- Risks: None
Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.
Gardening 1-25: +0% income.
Gardening 26-50: +25% income.
Gardening 51-74: +50% income.
Gardening 75-129: +100% income.
Gardening 130: +200% income.
There's a daily 15% chance to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.
There are also no special risks involved other than what her Master might decide happens during breaks.
Mai-Lynn Oshiro provides additional bonus if working at the garden.
Slave Master/Mistress
- Daily Income: None
- Hours: Special
- Age: 18+
- Risks: Low
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.
Stat | Increased By | Max limit | Decreased By | Min limit |
---|---|---|---|---|
Willpower | Trainer with 40+ Willpower, 40+ Pure trait, 9 or less Fear, 30 or less Respect, and 50 or less Nymphomaniac trait or 50 or less Perverted trait | 80 | Trainer with 30+ Respect, or 40+ Fear, or 24+ Pure trait, or Willpower 9 or less | 10 |
Corruption | Trainer with 60+ Corruption | 80 | Trainer with 10 or less Corruption. | 10 |
Kindness | Trainers with 60+ Pure trait or 70+ Kindness | 80 | N/A | N/A |
Discipline | Trainers with 90+ Discipline or 90+ Workaholic trait | 70 | Trainers with 29 or less Discipline | 10 |
Combat Skills | Trainers with 90+ Warrior trait, or 100+ Ranged/Melee skill | 70 Ranged/Melee | N/A | N/A |
Physical Attributes | Trainers with 90+ Workaholic/Brawler trait, or 85+ strength, or 70+ Warrior trait | 60 Strength & 70 Dexterity(33% chance) | N/A | N/A |
Sexual Skills | Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait;
Only male trainers increase Anal skill; Male trainers remove both Vaginal and Anal virginity |
80 Oral/Vaginal & 60 Anal/Kissing skill | N/A | N/A |
Vanilla Trait | Trainers with 60+ Pure trait, 10 or less Corruption and 80+ Vanilla trait | 100 | Trainers with 60+ Nymphomaniac trait or 80+ Perverted trait | 0 |
Pure trait | Trainers with 60+ Pure trait and 10 or less Corruption (0.8.3.1 A1 ONLY) | 100 (16.6% chance) | N/A | N/A |
Each day at Midnight, the game determines if the Slave Master/Mistress was successful in training that day. This is determined by comparing the Trainer's Skill to a random number between 1 and 100. Trainer Skill = Trainer Intelligence + Trainer Discipline If the Trainer has the Workaholic trait, add 10 to the Skill total If the Trainer has 500 or more Fame, add 10 to the Skill total Divide the Skill total by 2 for the final Skill Then if Skill is greater than the random number (1 to 100), training will occur.
A Slave Master/Mistress will sexually use assigned slaves when they are either:
- Male or Female with 90+ Corruption
- And they have Nymphomaniac trait 60+ or Perverted trait 70+ or Corruption 60+
Sexually used slaves will be well… used.
- Oral Wear up to ~79
- Vagina Wear up to ~74
- Uncorrupted slaves (<40)
- lose Happiness down to 10
- gain Fear up 10
- gain Humiliation
- The Trainer will gain 2 Happiness
The Academy
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.
- Schedule: 9am-4pm
- Maximum Age: 25
Science and Hardware Class
- Stamina loss: -10
- Cost: 60$/day
- Science: 18% chance to increase
- Academics: 12% chance to increase
- Discipline: 8% chance to increase
- INTELLIGENCE: 8% chance to increase
- WILLPOWER: 8% chance to increase
- Influence: +2/day
A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everytrhing from natural history to advanced computers and Grid navigation.
History and Anthropology Class
- Stamina loss: -10
- Cost: 60$/day
- Academics: 22% chance to increase
- Science: 12% chance to increase
- Discipline: 9% chance to increase
- INTELLIGENCE: 9% chance to increase
- WILLPOWER: 6% chance to increase
- Influence: +2/day
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
Administration and Domestic Art Class
- Stamina loss: -10
- Cost: 60$/day
- Domestic: 18% chance to increase
- Gardening: 16% chance to increase
- Discipline: 12% chance to increase
- INTELLIGENCE: 4% chance to increase
- Influence: +2/day
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
Gymnastics and Performance Class
- Stamina loss: -25
- Cost: 80$/day
- Acrobatics: 20% chance to increase
- Dancing: 15% chance to increase
- Discipline: 15% chance to increase
- Performance: 6% chance to increase
- DEXTERITY: 8% chance to increase
- STRENGTH: 8% chance to increase
- Influence: +2/day
- Injury risk
- Risk (other)
A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists.
Teaching at Academy
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.
- Schedule: 9am-4pm
- Minimum skill level : 40 (lecturer) 70 (professor)
Science Lecturer
- Income : $40
- Science : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 3.0% chance to increase
- Stamina loss: 20%
- Age : Any
Academics Lecturer
- Income : $40
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 4.0% chance to increase
- Stamina loss: 20%
- Age : Any
Science Professor
- Income : $110
- Influence : +4/day
- Discipline : 2.0% chance to increase
- INTELLIGENCE : 4.0% chance to increase
- WILLPOWER : 10.0% chance to increase
- Stamina loss: 30%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Academics Professor
- Income : $90
- Influence : +4/day
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 3.0% chance to increase
- WILLPOWER : 8.0% chance to increase
- Stamina loss: 20%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Evening and Night-Time Assignments
Horse Riding
- Hours: 6 p.m. to 8 p.m.
- Base Discipline Gain: 5%/day chance (max 70).
- Base Happiness Gain: 10%/day chance.
- DEXTERITY: 6%/day chance to increase (max 60).
You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise Happiness over time, and increase a slave's discipline and physical attributes.
Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.
White Stables
- Daily Cost: 25$/day
- Extra Bonuses: +5 Discipline, +1/day Influence
- Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]
- Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]
Muller's Barn
- Daily Cost: 5$/day
- Happiness: 10%/day
- Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]