Resources: Difference between revisions

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*'''Cost:''' 3 Stamina points.
*'''Cost:''' 3 Stamina points.
*'''Skill:''' Blacksmith 30+.
*'''Skill:''' Blacksmith 30+.
*'''Module:''' Smithery/anvil.


====Gold refinement====
====Gold refinement====

Revision as of 15:48, 2 March 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $500
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Crafting (weapons & armors)
  • Required skill to use: Science (35+)
  • Cost: $3000
  • Refinement options

    Prepare meat

    • Time: 12 min/action.
    • Yield: 10 raw meat > 20 food rations.
    • Cost: 1 Stamina point.
    • Skill: None.

    Prepare skins

    • Time: 12 min/action.
    • Yield: 2 skins > 2 leather sheets.
    • Cost: 2 Stamina points.
    • Skill: Survival 35+.

    Cloth refinement

    • Time: 12 min/action.
    • Yield: 5 cloth > 1 textile.
    • Cost: 1 Stamina point.
    • Skill: Artisan 25+.

    Scrap metal refinement

    • Time: 12 min/action.
    • Yield: 5 scrap metal > 1 steel.
    • Cost: 3 Stamina points.
    • Skill: Blacksmith 30+.
    • Module: Smithery/anvil.

    Gold refinement

    • Time: 18 min/action.
    • Yield: 10 c-boards > 1 gold.
    • Cost: 2 Stamina points.
    • Skill: Science 35+.

    Scrap Merchandise

    • Time: 12 min/action.
    • Yield: 2 merchandise > random yield.
    • Cost: 1 Stamina point.
    • Skill: None.