Traits (MC): Difference between revisions

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==Brainy==
'''Cost:''' 50.<br>
'''Requirements:''' INTELLIGENCE 40+.
===Effects===
The MC can extract additional skill points from courses and books (roughly 20% more than the default yield).


==Crackshot==
==Crackshot==
Line 39: Line 45:
===Effects===
===Effects===
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
==Sharpsooter==
'''Cost:''' 10.<br>
'''Requirements:''' None.
===Effects===
The MC starts with a +15 bonus to his Ranged weapon skill, a Remington rifle and 200 rounds of 30-06 ammo.


==Wealthy==
==Wealthy==

Revision as of 11:15, 3 February 2024

Brainy

Cost: 50.
Requirements: INTELLIGENCE 40+.

Effects

The MC can extract additional skill points from courses and books (roughly 20% more than the default yield).

Crackshot

Cost: 60.
Requirements: Ranged combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Crafter

Cost: 30.
Requirements: Blacksmithing 20+.

Effects

The MC receives a +10 Artisan and Blacksmithing bonus and has an increased crafting speed (15%). He also starts the game with a set of basic raw materials.

Deadly strike

Cost: 50.
Requirements: Melee combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Hacker

Cost: 15.
Requirements: Science 30+.

Effects

The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer.

Resistance

Cost: 40.
Requirements: Stamina 30+.

Effects

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Sharpsooter

Cost: 10.
Requirements: None.

Effects

The MC starts with a +15 bonus to his Ranged weapon skill, a Remington rifle and 200 rounds of 30-06 ammo.

Wealthy

Cost: 20.
Requirements: Special background.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Wildborn

Cost: 10.
Requirements: Survival 20+.

Effects

The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.

Disadvantages

Absent Minded

Points: +15.
Requirements: None.

Effects

The MC starts with a -15 penalty to his WILLPOWER.

Bad sight

Points: +15.
Requirements: None.

Effects

The MC receives a -15 chance penalty in all ranged combat and hunting actions.

Pacifist

Points: +75.
Requirements: None.

Effects

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage.

Unlucky

Points: +20.
Requirements: None.

Effects

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs.