Traits (MC): Difference between revisions
No edit summary |
No edit summary |
||
Line 21: | Line 21: | ||
*'''150-249 fought battles:''' 25%. | *'''150-249 fought battles:''' 25%. | ||
*'''250 fought battles:''' 30%. | *'''250 fought battles:''' 30%. | ||
==Hacker== | |||
'''Cost:''' 15.<br> | |||
'''Requirements:''' Science 30+. | |||
===Effects=== | |||
The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer. | |||
==Resistance== | ==Resistance== | ||
Line 33: | Line 39: | ||
===Effects=== | ===Effects=== | ||
The MC starts with $10,000 and a retainer that provides a permanent $15/day income. | The MC starts with $10,000 and a retainer that provides a permanent $15/day income. | ||
==Wildborn== | |||
'''Cost:''' 10.<br> | |||
'''Requirements:''' Survival 20+. | |||
===Effects=== | |||
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions. | |||
=Disadvantages= | |||
==Absent Minded== | |||
'''Points:''' +15.<br> | |||
'''Requirements:''' None. | |||
===Effects=== | |||
The MC starts with a -15 penalty to his WILLPOWER. | |||
==Pacifist== | |||
'''Points:''' +75.<br> | |||
'''Requirements:''' None. | |||
===Effects=== | |||
The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage. |
Revision as of 11:06, 3 February 2024
Crackshot
Cost: 60.
Requirements: Ranged combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Deadly strike
Cost: 50.
Requirements: Melee combat 40+.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Hacker
Cost: 15.
Requirements: Science 30+.
Effects
The MC receives a +20 chance bonus during all hacking attempts and start the game with a level 2 handheld computer.
Resistance
Cost: 40.
Requirements: Stamina 30+.
Effects
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
Wealthy
Cost: 20.
Requirements: Special background.
Effects
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
Wildborn
Cost: 10.
Requirements: Survival 20+.
Effects
The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.
Disadvantages
Absent Minded
Points: +15.
Requirements: None.
Effects
The MC starts with a -15 penalty to his WILLPOWER.
Pacifist
Points: +75.
Requirements: None.
Effects
The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage.