Traits (MC): Difference between revisions
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==Crackshot== | ==Crackshot== | ||
'''Cost:''' 60. | '''Cost:''' 60.<br> | ||
'''Description:''' XXX. | '''Description:''' XXX. | ||
===Effects=== | ===Effects=== | ||
Line 12: | Line 12: | ||
==Resistance== | ==Resistance== | ||
'''Cost:''' 25. | '''Cost:''' 25.<br> | ||
'''Description:''' XXX. | '''Description:''' XXX. | ||
===Effects=== | ===Effects=== | ||
Line 19: | Line 19: | ||
==Wealthy== | ==Wealthy== | ||
'''Cost:''' 20. | '''Cost:''' 20.<br> | ||
'''Description:''' XXX. | '''Description:''' XXX. | ||
===Effects=== | ===Effects=== | ||
The MC starts with $10,000 and a retainer that provides a permanent $15/day income. | The MC starts with $10,000 and a retainer that provides a permanent $15/day income. |
Revision as of 10:56, 3 February 2024
Crackshot
Cost: 60.
Description: XXX.
Effects
Instead of the default 5%, the MC's chance of scoring a critical hit in combat increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-149 fought battles: 20%.
- 150-249 fought battles: 25%.
- 250 fought battles: 30%.
Resistance
Cost: 25.
Description: XXX.
Effects
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
Wealthy
Cost: 20.
Description: XXX.
Effects
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.