Power Value: Difference between revisions
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* '''Business power 10+:''' +1. | * '''Business power 10+:''' +1. | ||
* '''Business power 20+:''' +1. | * '''Business power 20+:''' +1. | ||
===Factions=== | ===Factions=== | ||
Vassalized factions always add their Power Value/3 to the MC's. | Vassalized factions always add their Power Value/3 to the MC's. |
Revision as of 08:20, 28 January 2024
These actions and assignments affect the MC's Power Value.
- 10 NPCs with a Melee or Ranged skill above 40: +1/NPC.
- Medium and high-tier mercenaries: +1-3/NPC.
Influence and cash based
- Influence 600+: +1.
- Influence 1,500+: +1.
- Influence 2,500+: +1.
- Influence 5,000+: +1.
- Influence 10,000+: +1.
- Influence 25,000+: +1.
- Influence 50,000+: +2.
- Influence 75,000+: +1.
- Influence 100,000+: +1.
- Influence 150,000+: +1.
- Influence 200,000+: +2.
- Cash 40,000+: +1.
- Cash 70,000+: +1.
- Cash 120,000+: +1.
- Cash 500,000+: +1.
- Cash 1,000,000+: +1.
- Cash 10,000,000+: +1.
- Cash 100,000,000+: +2.
Event based
- Completing Kymanto questline (Chapter 2): +1.
- Completing Walton's Guns questline: +1.
Various investments
Investments increase Business power:
- Business power 10+: +1.
- Business power 20+: +1.
Factions
Vassalized factions always add their Power Value/3 to the MC's.