Weapons: Difference between revisions

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'''Ammo:''' Energy cells. <br> '''Damage:''' +60. <br> '''Armor piercing:''' No. <br> '''Recoil:''' None.
'''Ammo:''' Energy cells. <br> '''Damage:''' +60. <br> '''Armor piercing:''' No. <br> '''Recoil:''' None.
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'''<<CLASSIFIED>>''' [[File:Plasmabutt.png|right|150px]]
'''<<CLASSIFIED>>''' [[File:cyber.png|right|150px]]
'''Ammo:''' <<classified>>. <br> '''Damage:''' +92. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low.
'''Ammo:''' <<classified>>. <br> '''Damage:''' +92. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low.
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Revision as of 10:05, 17 January 2024

Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


STEEL CROSSBOW

Ammo: Bolts.
Damage: +11/+15.
Armor piercing: No.
Recoil: Low.


9mm PISTOL

Ammo: 9mm bullets.
Damage: +15/+18.
Armor piercing: Yes.
Recoil: Low.


COLT PEACEMAKER

Ammo: .45 bullets.
Damage: +20/+32.
Armor piercing: Yes.
Recoil: High.


PIPE GUN

Ammo: 9mm bullets.
Damage: +25/+15.
Armor piercing: Yes.
Recoil: Low.


REMINGTON RIFLE

Ammo: .30.06 cartridges.
Damage: +30/+20.
Armor piercing: Yes.
Recoil: Medium.


SHOTGUN

Ammo: Shells.
Damage: +12/+26.
Armor piercing: No.
Recoil: High.


AUTOMATIC RIFLE

Ammo: 7.62 mm.
Damage: +38.
Armor piercing: Yes.
Recoil: High.


.50 cal RIFLE

Ammo: .50.
Damage: +45/30.
Armor piercing: Yes.
Recoil: High.


GRENADE LAUNCHER

Ammo: Grenades.
Damage: +62*.
Armor piercing: Kinetic.
Recoil: Low.


COILGUN

Ammo: MAG Projectile.
Damage: +45.
Armor piercing: Yes.
Recoil: High.


PLASMA RIFLE

Ammo: Energy cells.
Damage: +60.
Armor piercing: No.
Recoil: None.


<<CLASSIFIED>>

Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.



Melee


FISTS

Damage: +0.
Armor piercing: No.
Speed: Fast.
Reach: 0.


WHIPPING CANE

Damage: +3.
Armor piercing: No.
Speed: Fast.
Reach: 0.


COMBAT KNIFE

Damage: +7.
Armor piercing: No.
Speed: Fast.
Reach: 0.


COMBAT STAFF

Damage: +9.
Armor piercing: No.
Speed: Medium.
Reach: 1.


SPEAR

Damage: +11.
Armor piercing: Yes.
Speed: Medium.
Reach: 2.


WAKIZASHI

Damage: +12.
Armor piercing: No.
Speed: Fast.
Reach: 1.


SWORD

Damage: +13.
Armor piercing: No.
Speed: Medium.
Reach: 1.


SLEDGEHAMMER

Damage: +15.
Armor piercing: No.
Speed: Slow.
Reach: 1.


POWER KATANA

Damage: +26.
Armor piercing: Yes.
Speed: Medium.
Reach: 1.


GREAT SWORD

Damage: +38.
Armor piercing: Yes.
Speed: Slow.
Reach: 2.