Weapons: Difference between revisions
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'''COLT PEACEMAKER''' [[File:Revolver.png|right|150px]] | '''COLT PEACEMAKER''' [[File:Revolver.png|right|150px]] | ||
'''Ammo:''' .45 bullets. <br> '''Damage:''' +20/+32. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. | '''Ammo:''' .45 bullets. <br> '''Damage:''' +20/+32. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. | ||
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'''PIPE GUN''' [[File:Prifle.png|right|150px]] | |||
'''Ammo:''' 9mm bullets. <br> '''Damage:''' +25/+15. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' Low. | |||
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'''REMINGTON RIFLE''' [[File:Rifle-01.png|right|150px]] | '''REMINGTON RIFLE''' [[File:Rifle-01.png|right|150px]] | ||
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'''AUTOMATIC RIFLE''' [[File:AutoRifle.png|right|150px]] | '''AUTOMATIC RIFLE''' [[File:AutoRifle.png|right|150px]] | ||
'''Ammo:''' 7.62 mm. <br> '''Damage:''' +38. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. | '''Ammo:''' 7.62 mm. <br> '''Damage:''' +38. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. | ||
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'''.50 cal RIFLE''' [[File:50cal.png|right|150px]] | |||
'''Ammo:''' .50. <br> '''Damage:''' +45/30. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High. | |||
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'''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | |||
'''Ammo:''' Grenades. <br> '''Damage:''' +62*. <br> '''Armor piercing:''' Kinetic. <br> '''Recoil:''' Low. | |||
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'''COILGUN''' [[File:Coilbutt.png|right|150px]] | '''COILGUN''' [[File:Coilbutt.png|right|150px]] |
Revision as of 10:03, 17 January 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Ranged weapons
Ammo: Bolts. Ammo: 9mm bullets. Ammo: .45 bullets. Ammo: 9mm bullets. Ammo: .30.06 cartridges. Ammo: Shells. Ammo: 7.62 mm. Ammo: .50. Ammo: Grenades. Ammo: MAG Projectile. Ammo: Energy cells. Ammo: <<classified>>. |
Melee
Damage: +0. Damage: +3. Damage: +7. Damage: +9. Damage: +11. Damage: +12. Damage: +13. Damage: +15. Damage: +26. Damage: +38. |