Weapons: Difference between revisions
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'''SPEAR''' [[File:spear.png|right|150px]] | '''SPEAR''' [[File:spear.png|right|150px]] | ||
'''Damage:''' +11. <br> '''Armor piercing:''' Yes. <br> '''Speed:''' Medium. <br> '''Reach:''' 2. | '''Damage:''' +11. <br> '''Armor piercing:''' Yes. <br> '''Speed:''' Medium. <br> '''Reach:''' 2. | ||
<br><br><br> | |||
'''WAKIZASHI''' [[File:Waki.png|right|150px]] | |||
'''Damage:''' +12. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. <br> '''Reach:''' 1. | |||
<br><br><br> | <br><br><br> | ||
'''SWORD''' [[File:Sword-01.png|right|150px]] | '''SWORD''' [[File:Sword-01.png|right|150px]] |
Revision as of 09:59, 17 January 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.