Weapons: Difference between revisions

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<center>'''Ranged'''</center>
<center>'''<h2>Ranged</h2>'''</center>
<br>
<br>
Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command).
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].<br><br><br>
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]]
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]]
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25

Revision as of 15:47, 10 January 2024

Ranged

  • Steel Crossbow
  • 9mm Pistol
  • Colt Peacemaker
  • Rifle
  • Shotgun
  • Automatic Rifle
  • Coilgun
  • Plasma Rifle
  • Melee

  • Fists
  • Cane
  • Combat Knife
  • Sword
  • Sledgehammer
  • Power Katana
  • Power Axe (WIP)

  • ___

    Ranged


    Steel Crossbow

    Uses Steel-Bolts
    Damage +11 / +15
    Armor piercing = No
    Recoil = Low
    Shot-Cost = $1,25


    Pistol, 9mm - Automatic

    Uses 9mm Ammunition
    Damage +15 / +18
    Armor piercing = Yes
    Recoil = Low
    Shot-Cost = $2,5


    Pistol, 0.45 - Colt Peacemaker

    Uses 0.45 Ammunition
    Damage +20 / +32
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $5


    Remington Rifle

    Uses 0.30 Ammunition
    Damage +30 / +20
    Armor piercing = Yes
    Recoil = Medium
    Shot-Cost = $4


    Shotgun - 12 Gauge

    Uses 12mm Ammunition
    Damage +12 / +26
    Armor piercing = No
    Recoil = High
    Shot-Cost = $4,4


    Automatic Rifle

    Uses 7.62mm Ammunition
    Damage +38
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $6 (for a total of $36 per 6-round burst)


    CoilGun

    Uses MAG Projectile Ammunition
    Damage +45
    Armor piercing = Yes
    Recoil = High
    Shot-Cost = $25


    Plasma Rifle

    Uses Plasma Energy Cells
    Damage +60
    Armor piercing = No
    Recoil = No
    Shot-Cost = $100




    Melee
    Fists

    It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

    Cane (Whipping Cane)

    Damage +3
    Armor piercing = No
    Speed = Fast
    Price = $20


    Combat Knife

    Damage +7
    Armor piercing = No
    Speed = Fast
    Price = $90


    Combat Staff

    Damage +9
    Armor piercing = No
    Speed = Medium
    Price = $30


    Sword

    Damage +13
    Armor piercing = No
    Speed = Medium
    Price = $180


    Sledgehammer

    Damage +15
    Armor piercing = No
    Speed = Slow
    Price = $120


    Power Katana

    Damage +26
    Armor piercing = No
    Speed = Medium
    Price = $1500